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Craig

Work-in-progress

Antares – Concord Plasma Cannon Team

I totally forgot I asked Mike to buy these for me, and picked up the D2 drones a while back because they were actually available whereas this guy was not at the time. I wanted some heavy firepower, as my opponents were starting to bring res 12 models to the table, and the plasma support team is a relatively inexpensive way to bring that down to res 6.

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But now that I have the bikes, I have a different plan. An “eggs, meet basket” plan. I’ll take the bike squad, and buy a compactor drone and stuff the plasma cannon into it. I’m planning for Wet Coast, right, so flexibility is good. The bikes are a super mobile unit for taking objectives, and when they get to their destination they’ll be a giant piece of artillery too.

Could also be a terrible idea, a 200 point unit that loses their super gun on a lucky shot. >.>

Work-in-progress

Blood Bowl – Skaven Rat Ogre and Thrower

I finally made enough in-game money to buy my rat ogre!!!!

This is a big deal. I’ve had about 16 games this season, and I’ve been saving up to buy him since the first one.

I bought one a large number of games ago, but he died 3 turns into his career. Like dead, apothecary, re-roll to dead. I’ve been living from paycheque to paycheque since that day, having many dead rats and needing to buy basic linerats to keep the team going. I’ve rolled twice on Expensive Mistakes and lost 50k to it. I almost played a game where I got 800k in inducements. >.<

But finally, my last game I got my break. I rolled a 3 for cash, won the game and had +2 FAME. I took the chance and re-rolled the treasury and it came up 6!

So now I have to paint the guy. And also this thrower, who is also a big deal.

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One guide I read recommended an offensive and a defensive thrower. The off. thrower has all the good throwing skills – accurate, extra hand, +ag, etc. The def. thrower you give him block first skill. You put him on the table because you want a model with Pass and Sure Hands so you can get all the defensive touchdowns.

I almost forgot to put paint on the thrower, but managed to get some colours on him from the remnants of the base coat I used on the rat ogre. These are the last models in the team that don’t have any paint on them, (although not the last models to be finished — lots in a “half done” stage) so it’ll be nice to have a “fully painted” team. Hopefully I can keep this painting up into the next month to finish the team off. 😛

Work-in-progress

Antares – Concord Bikes

Wet Coast GT is being planned, and Clark is planning to run Gates of Antares at it and I’m doing helper-monkey things and planning to play in it. I finally broke down and decided that if I was going to try to win a game (I did win one, a few weeks back) I needed bikes. Speed is going to be the name of the game, and bikes are the best speed Concord has.

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Similar to the D2 drones I started (and didn’t finish), I drilled into the existing flying-stand holes in these models to allow the flying stand peg to sit deeper into the model. The guy in the back has an unnaturally long stand, but I’m confident the other two won’t fall over when you look at them.

These are nicer models than I gave them credit for in the photos. I thought they looked dumb and disproportionate, but I’m pretty happy with them on my desk. Except the heads, which are the softest cast I’ve seen out of Warlord. >.>

Work-in-progress

Shadow War: Armageddon…Orks???

It got weird. GW is doing things that make sense. Like communicating with their customers and selling things that people have claimed they want to buy for years.

I’m torn about the release of Shadow War. On the one hand, more excitement about a Necromunda-based ruleset is good. On the other hand, GW has yet to prove to me that they haven’t forgotten how to write an army list that could be considered close to balanced with its peers.

My local group has decided, under the tyrannical rule of Mr. Nick, to play Shadow War: 30k rather than Shadow War: Armageddon when it’s released. I’ve been told that Orks don’t exist in 30k, which is why I don’t play 30k. But Nick took pity on me and let Orks into the club. Then, in a totally unrelated conversation I linked a photo of a gangsta with his arms crossed, and then this sprang into my brain:

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Uhh…or something similar to it that I would be incapable of puttying. But this is the most amount of putty I’ve put onto a model in a long while, and I’m not displeased with it. I sculpted an entire ork arm once upon a time, so I figured I could do it again. Putty is an 8 headed hydra, always snipping at your left while you focus on the right. I prefer the regular sort of ork conversions, where you kitbash something until it looks awesome.

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The left shoulder in particular pissed me right off. Nothing I did could make it look good, until I finally got it good enough and then I fucked it up again. I considered tossing a pauldron over it, but that would be cowardice, both for me and for my waaaaghlife thug who just needs his guns and his shades to protect him.

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If Shadow War turns out to be a terrible game, at least I got one more ork boy out of the exercise. 🙂

Featured Images Photography

Blood Bowl – Skavens!

I committed to myself and my club that I would paint at least one model before I played again.

I scheduled a game for Wednesday. Then ran out of time to paint a model.

Mid-Wednesday, my game got cancelled because of various reasons, and I was unable to find a new one. Some might say it was a sign. So I painted two models today to stave off the wrath of Nuffle!

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The nice thing about these models is that they are mostly done before I get to them right now. The first steps are super simple, but care needs to be taken with the shading which is where I’ve been stuck for a few weeks (months). With these, I’ve finished my Gutter Runners and got the first of my linerats done.

 

Photography

I’m still playing with this stuff. With the Orlocks I used my 25mm lense, but it has a much longer focus range than some other lenses I have. The macro lens I used in the previous Gutter Runner post is a little to close to keep my ego intact – plenty of people adhere to the “2 foot rule” when it comes to models, and the more I paint and photograph, the happier I am with keeping people (and the lens) a little further away to minimize the effect of brush strokes and tide marks, etc.

With the photos here, I used a 20mm lens which gets a lot closer physically, but is notably further away focally. I cropped the photos down a lot to bring them as close as they look above, which works due to the quality of the sensor in my camera.

Featured Images Musings & Meta

Necromunda – Orlocks

Some folks in the club started talking about Necromunda again, and I love that game so I got involved. Once again though, I have the choice between my Orlocks (who have been my first love) and my Cawdor (who I never loved, but who look way better). I sent out a link to my last old models post, to give people an idea of what my Orlocks actually looked like. Someone was disappointed that there were actually no photos of Orlocks in that link, so in order to procrastinate painting some more I thought I’d take some photos! I don’t remember exactly when I painted these. It was after the Dark Elves for sure, but before I worked at GW and learned a lot about thinning paints. 🙂

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After I finished painting them, these 4 juves were in every gang list I made. They were cheap, and as long as you didn’t get into close combat they were almost as effective as a ganger. I tended to run them in pairs so they could support each other if they got into combat. I also really love the models!

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Gangers have always felt kind of interchangeable to me. Sure, these guys all have different weapons, but in the end you just put them on the table and hope that the weapon you’re holding is good enough to hurt the person standing across from you.

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I love this leader model too, although I’m disappointed that the new Community Edition rules don’t allow his meltagun in the initial gang. If I run Orlocks, I’m going to convert something I think. Boltgun/sword is a good combo for a leader. I’m surprised to find the stubber merely primed, since the rest of the gang is actually painted and I ran him in every list I made until I picked up a plasma gun (see further down).

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These guys have a variety of stories. The pit slave on the left is likely a model that doesn’t belong to me, I think it’s actually Gavin’s. The dude next from the left is a conversion I made from a tank commander body and some plastic legs and a bolt pistol and flamer and I used him either as a scum or mercenary (I forget which). Gavin had the exact same conversion and I thought it was so cool I made my own. The next model in is a pyromancer, whenever I ran him he didn’t do to much. And lastly the guy on the far right I think ran as a telekinetic because I thought they seemed cool. He’s just an Empire wizard model from that era, I think.

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After a large number of games, I got tired of running the same weapons over and over again and bought some Catachans to get some more weapons. I don’t really like them as Orlock replacements, as the Orlock models are a lot less “beefy”. Still, they aren’t bad.

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Lastly, and this is also disappointing, two special edition models I grabbed at some point. It’s Scabs from the Kal Jericho comics and a PDF trooper, I think. The disappointing part is that I can’t find Kal!! Likely he was at Gavin’s at some point and now he has my Kal and I have his pit slave. Poor trade. 😛

 

As for the photography, there’s something missing from these photos. They don’t have the “luminescent” quality that I think they should have. Possibly my lights were poorly angled or not strong enough. I like the last photo, but not the other five.

Musings & Meta

Antares @ CHOP!

For the number of people talking about Antares locally, there still isn’t the representation I was expecting at our Sunday gaming club. I arrived late, around 1:30pm (we open at noon) and one guy was sitting with his army set out, and a table set out, waiting for an opponent. I looked around and saw 2 Antares people playing Blood Bowl, and 2 watching another game, one of whom I found out was waiting for his BB game! One issue we have with growing this game is that Blood Bowl is a commitment in our league, so if you fall behind on games you have to prioritize it over other games!

I got asked if I wanted to play BB, but I only brought Antares, so I played 3 games of it! 😀 This post won’t be a battle report, because I kind of hate (reading) them, but read on because it’ll turn into a mini-review of scenario #4 “Tunnels” from the Xilos supplement.

First Game

I played the poor guy sitting with his army out. The trouble is, that he’s a guy that others have been complaining about. Not that he’s a bad guy, but he plays this wicked fast Boromite army that’s in your face turn 2 and it’s quite daunting to have to deal with 2 rock rider units, the rock rider character, 3 units of lavamites and 3 X-launchers. The lavamites are quite good.

We played one of the scenarios I wrote for the scenario competition a while back (still no links, since maybe it’ll be published one day, that’d be nice!). It was the only scenario I didn’t get a chance to play test before I submitted it, mainly because I didn’t have time and I was more confident that it would be good. And oh man, was it ever.

I was trying to write a game that scored more like Malifaux, with VPs accruing at the end of every turn. This allows you to “lock in” points so you can forget about those points and focus on how to get other ones. It has a interesting “flowy” feeling to it, since you don’t have to be focused on the entire board at once. “This one, then this one, then this one” sort of feeling, if that makes any sense at all!

Until you get flanked by lavamites. Rapid sprinting at you, and rolling 1s for their Ag tests so they move 25″. I played a denied flank, leaving a Strike Squad dangling to bait him and trying to push more force up a single side, while he spread out evenly. It was on the verge of working, except that because his entire army is so fast and so strong there’s no flank to deny, it’s just a flank taken. He ran forward, grabbed the points and just kept running. The only thing that saved me from getting completely destroyed was on turn 3 about half his (Co 9) army failed a Command Check, then failed again to remove their Down orders!

I lost this one 6-4, but am super happy with the scenario!

Second Game, Xilos #4

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My dudes, cramped in a tunnel. The scenario description recommends 750, and I heartily agree!

I’ve had it as a goal of mine to play through every scenario in the Xilos book. I usually buy books like these and then read and forget them – “scenarios are hard”, “lets just line them up and smash each other”. After my stint in Malifaux, I’ve learned that scenarios are the best to play a wargame. The Xilos book has been a source of some very excellent ideas, but I’m afraid to say, some less good implementations.

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My opponent “broke through” first, so got to place a unit ahead…and then cramped the rest of his army. The caverns he’s standing on are the ones placed before the game starts.

The first scenario was so asymmetrical I think I would have been annoyed if it hadn’t been explained in the scenario summary that this was the case. Xilos #4 is one sided, and I don’t think it was intended to be so. It feels like the writer had a really good idea…and then wrote something different down. It’s a game where you place tunnel sections on the board, tunneling out your map as you go. Very cool idea and I was really excited to try it out, but the rules have this terrible conflux:

  • You must always place your first tunnel section at a right angle to the table edge.
  • You must always place subsequent tunnel sections heading directly towards the table center line (used in one part of the rules) or “your target”. (a phrase used in another part of the the rules without explanation of what my target might be?).

When you combine these two, if you both don’t place your first tunnel section directly in line with the initial canerns, you will very likely, never meet. (when you place a tunnel, roll a D10, if you roll a 10 you can place a cavern that can be placed to adjust your tunnel course slightly). If you do place your tunnel section directly inline with your opponent, I think you end up with a very uninteresting game with a long tunnel where only 1 unit from each side can shoot at anything.

This game my opponent placed in line with the existing tunnels and I placed off-center to see what would happen. It wasn’t until turn 6 (out of 8) that I rolled a 10 and managed to place a connecting piece that the game got any sort of interesting. He almost won without interacting with me at all, but we got to turn 8 and he won 3-2.

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We finally met. If he’d sprinted at this point, across into the far cavern, he’d have auto-won.

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The state of the game at this point. We ended up “just moving” most of our armies, without drawing dice because everything at the back couldn’t do anything but keep up. Saved a lot of time!

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I moved into the battleground cavern to block his movement and shot up his guys a lot.

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Don’t cross the streams!

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The end. I couldn’t run into the left-most cavern in this photo to contest it and tie the game up. He won 3-2.

Third Game, Xilos #4

We re-racked and tried again with a small rules variation – you can place a tunnel section at any right angle – so you can choose to change course as you wish.

This was much more interesting. We both placed our initial sections off-center from the middle, but only slightly so that a single tunnel section could be used to break into the main cavern whenever we wanted. I pushed to 2/3s of the way up, and he pushed to half way and that was the winning move for me. I managed to bottleneck him in his single line and he didn’t have time to break in again while I sprinted to the far end of the cavern to win automatically 4-0.

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I broke in at two points, allowing me to Ambush with the left-most squad and keep his army pinned in his tunnel. I sprinted a squad across the biggest cavern to hold 4 at once and auto-win.

Not a Fourth Game

We thought about other variations that could work to make this more interesting. I initially wanted to be able to use Orders dice to place another tunnel section during your turn, but since the game was so cramped and movement-heavy already, I worried that spending any dice not moving would bog the game down.

My opponent suggested that you could put D3 pins on a unit to place another section. This was an interesting idea that I hadn’t considered,  your troops getting tired from digging so much! In my Antares scenario designs I haven’t thought about pins as a “resource”, and I’m super happy that he made me think about them that way!

What I wanted was to be able to build more interesting tunnels – with the current rules it looks like the optimal placement is two off-center lines that could break in at any point, giving you flexibility but also protection. But that you had to break in at the 2/3s mark no matter what, in order to prevent your opponent from stealing the game like I did. If you place additional sections during your turn, you could push hard in one direction and still be able to defend if you needed to.

 

And that’s about it!

Featured Images Musings & Meta

Antares – Pin Markers and Excuses

I think this was the last time I had a painting slump that felt like this. I haven’t done any painting or modelling since my last post, which is disappointing to both of us. (Or, at least just me). I have in mind, the following hobby projects queue’d up:

  • Skaven Blood Bowl team has 5/16 models fully finished. Another 9/16 are about 70% done. Another 2/16 are just primed white.
  • 2 C3 Medium Drones that are just primed, a light drone with subverter matrix that got to a single layer of paint before being shoved in the case.
  • 5 Algoryn troops and spotter drone that I wanted to paint as part of my Strike on Kar’a Nine review.
    • Don’t get me started on the plans I had to go through each part of that box piece by piece. I haven’t had time to game.
  • Most of a Freeborn force that I picked up for a steal.
  • Use that photo setup I’m very pleased with. 🙂
  • Play every scenario in the Antares Xilos expansion.

I think those all of are the hobby “commitments” I’ve given myself, that I haven’t done anything with. It is nice to see the list.

Here’s what I did tonight:

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You need pin markers for Antares. I’ve been using just a bunch of tokens to mark pins, but as part of that Freeborn force I got some of the Warlord games pin markers and I wanted to use them. On their own, they are exceedingly difficult to read and the Antares Facebook group has a lot of people doing something similar to this so you can actually read the numbers.

  • Wash of Abaddon Black. I don’t think this worked out well.
  • Wash of Drakenhof Nightshade. I like this colour more than most blacks, because it’s deeeeep.
  • Quasi-careful highlights of white over the numbers.
  • Went back in with the Drakenhof to touch up the edges where I’d messed up.
  • Purity Seal for safety?

I’m a little worried I should have primed something or something, but priming something you aren’t painting all of is a pain.

 

Now onto the excuses? Yeah, I don’t feel like going to bed yet. These are all the things that are filling my brain, instead of painting:

  • My wife is pregnant!!! woooot! We have a lot of things that need doing around the house…including keeping her fed and watered, which isn’t always easy. She’s suffering a lot from pregnancy sickness. 🙁
  • I’ve had some sort of intestinal issue for about 4 months now. Constant light cramps and gas, and often feeling like I gotta go, even when I don’t. Sucks a lot, particularly since the solution is 30 days of a very stringent diet (plus antibiotics) that I’ve somehow failed to follow perfectly.
  • Trying to plan a diving trip.
  • Trying to plan to teach some friends toddler to ski.
  • Planning meals for the above intestinal issue. Can’t just walk out the door and eat, this thing needs careful management.
  • Two circus shows – one in March and one in June.
  • A secret hobby project that I’m going to talk about but not tell you any details for a few months.

Before I got a career job, programming was a big hobby of mine. I’ve written tons of little programs that have barely had any use, just because I thought it would be neat to have a program that did that thing. Over the last few years, because of globalization and Google Play the world has been able to benefit more from this hobby. I’ve written 4 apps for Android that help with various gaming related tasks. My new project, which is literally sucking up and devouring every moment of time I have that isn’t scheduled otherwise, is a new web app that I hope might be of use to some of you when I’m done. There’s also a possibility that I might try to monetize parts of it (although the basic functionality will be free), like a DLC for your web app.

It’s time for sleeping, thanks for reading and I hope the photo of pins markers will keep you satisfied until I return. Tomorrow at least I’ll be playing some Antares and maybe I’ll have some photos of that. I’m on Xilos #4 and it looks really good!

Featured Images Photography

Blood Bowl – Skaven Gutter Runner…and some photography stuff.

I’ve had it on my todo list for a long while to get back to the kind of photography I was doing before I moved into a tiny apartment and got really lazy about pulling all the equipment out, and setting it all up for a single model, then putting it all away. We moved about 6 months ago and have more space now. Then I back the MacroMat Kickstarter and it arrived yesterday. And I finished a model today, and had some spare time to move some stuff around. The stars were aligning.

Here’s a rat!

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The GW Skaven box doesn’t come with enough Gutter Runners to run a proper team, which is a little silly and the cause of much argument in CHOP! chat. I don’t know why GW made this decision, but my policy has generally been to try to overlook such things and fix it myself. It is a hobby, after all!

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I had Little Pat sculpt me two more Gutter Runners out of some Clan Rats he had. This guy is my favourite of the two, but you’ll see the other guy really soon I’m sure.

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I made a mistake on the photography, I think, and set my aperture to 11 when I really should have done much higher, and didn’t check my focus location carefully enough. Consequently, you can see the line where the model is in focus versus out of focus, and that line is slightly before the middle of the model.

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This is my new setup. I put it all together this afternoon, took these photos…then left it up. Madness! I turned the lights off, obviously. That, plus a new computer a few months ago and a new photo editing program, and the process from click to upload is pretty damn fast! Not as fast as the phone, unfortunately, since the phone can just upload immediately.

The MacroMat comes with 3 different backgrounds – the gradient blue, a speckled black and a speckled brown. I think the black one is my favourite for this model, and that’s the super nice thing – I can choose which background depending on the colours on the model and what will contrast best!

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I also got a flash for my camera since last I used it for this blog, so I’ve now got 2 side lights and 1 front light and things are well lit. The only thing left is that the lights aren’t portable, because of how I’ve done the difuser for them. My ideal setup would be one I could take to the club on a photography day or something. We’ll see how it goes, maybe my lights are portable enough. 🙂

 

Musings & Meta

Beyond the Gates of Antares – Strike at Kar’a Nine

I mentioned last time that I had a lot of projects suddenly, and this is one of them. I’m super excited to be able to review this box set for you, particularly since it’s the first time my blog has generated income. Yes, this time I get to add the caveat: this product was provided for free for review! 😀

This article will be very “quick and dirty”, since there’s a good bet that if you play Antares you’ve seen the entire contents of this box already. I have a series of follow-up articles planned that will require some time to get out. Here’s my plan

  • Give the C3 sprues to a friend. He’s planning a Freeborn Command Squad conversion that I can’t wait to see. I’ll take photos, and get him to write something about what he did, or interview him and post it here.
  • Split up the Algoryn sprues. I had planned on winning the scenario contest (takes a lot of hubris to “plan to win” a contest :D). I was going to give the sprues from that to Myles, since he was instrumental in playtesting my scenarios. Since I didn’t win that, I’m going to give him a sprue from here. I’ve got another friend who plays Algoryn who I’ll give a sprue to. Then I’ll assemble and paint a sprue of my own.
  • This box contains a series of starter/demo game scenarios that I’m going to play and review.
  • I also want to talk about the 2D terrain and fold-out board, as well as the rulebook and starter book.

Enough about the future, let’s get to this box!

Review

It’s awesome.

Starting out with the least important detail – it’s very well packaged. It’s a fairly small box that one might expect to only contain a single Space Marine Rhino, but instead contains an entire game in a box. You can’t buy many board games this big, let alone an entire miniatures game.

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The top layer holds the mini rulebook, the starter book and a little Warlord advertising thing. Underneath those are a quick reference sheet, which also has two cut-out rules on the sides (not shown). This box has been designed for the beginner Antares player, and the reference sheet is well designed for that purpose. If you are an expert, I suggest using the one hosted at Vardos Delhren instead as it is more complete.

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Dice! I think the D10s are the same as the Xilos starter box, as I don’t know if there’s a good reason to have the black dice in this bag! It was in Xilos for the Ghar Distort dice. At the same time, the C3 (and maybe Algoryn, I don’t know) often need different coloured dice in a single squad to differentiate between the Plasma Carbines and the Plasma Lance shots. The orders dice are the C3 colours and the Algoryn colours. The blue on red is exceedingly difficult to read, but since these are just markers for the most part it’s not a huge deal.

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Sprues! We’ve seen the results of the C3 sprue countless times. It’s still a great sprue, containing 5 Strike Squad members and 1 C3D1 drone, which gives you a great combination of “what you need” and “what you want”. The Strike Squads are the C3s bread and butter, whereas once you get a few more units in your army the D1 drone is a nice optional choice to make among many other great units. 2 spotter drones round out this sprue, which is great since they are in every C3 squad I put together. (even still my bits box has ~10 spotter drones un-built). There are 2 of these sprues in the box, which is a great starter number. A C3 player will likely want 1 more before branching out, as I tend to have 3 Strike Squads as a basic component of any army I’ve made that didn’t contain Drop Squads (as they take up a lot of points and also fulfill your Tactical requirement).

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The Algoryn sprue is a little more difficult for me to talk about confidently, since I don’t know what these weapons are. But here’s a few guesses about what’s on this sprue:

  • Definitely there are 5 models. 🙂 5 legs of roughly 3 different poses – two “stepping” poses, two “bracing to shoot” poses and one “already stepped” pose. The torsos are all identical. There are 7 heads, 5 with full helmets, one half helmet and one open faced.
  • The guns are where it gets complicated, but I’ll do my best:
    • 5 mag guns. I think the mag gun is the one that’s on the bottom left of the sprue in this photo.
    • 2 micro-x launchers. I think the micro-x launcher is on the bottom, the right-most gun, just before the torsos.
    • 2 mag repeaters. I think the mag repeater is on the bottom, just up from the bottom-left-most mag gun.
    • 1 mag pistol. This one is the obviously pistol-like one. 🙂
  • 1 spotter drone. I’m super stoked that the Algoryn get a very different looking spotter drone! The C3 one is nice, but while the Freeborn sharing it makes sense fluff-wise, it bugs me as a miniature painter.

Other people have done a far more comprehensive job of outlining exactly what army options are on this sprue than this, so I suggest reading Listing to Ports write-up if you’re an Algoryn player and want real knowledge!

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Going deeper into the box, there’s a sprue of templates and a sprue of blast markers which is really nice. Then we get down to the bottom. There’s a large fold-out piece of paper that has an awesome poster on one side which is a larger version of the Strike on Kar’a Nine box art, and on the other side is a fold-out table mat. Lastly, there is a single piece of 2D terrain.

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I’m looking forward to trying these out. I love the fold-out mat, since it means you could set up anywhere immediately. I also wonder if I love 2D terrain. I’m consistently annoyed by needing to go to the back room to get 3D terrain, carry it out, gently unpack it trying not to break anything, and then reverse the process at the end of the game, all the while knowing that you can’t help but break and chip it by constantly moving it around. I’ve never seen a good terrain carrying solution, and so it ends up rubbing against itself constantly. 2D terrain, if I’m ok with the 2Dness of it, could mean never needing to worry about breaking it again. I’m going to play all of the starter scenarios with this terrain, and may Sharpie the edges of the terrain first as several others have done.

Lastly, here’s a photo of the entire contents of the box and my cup of tea. I’m not British, but I still can’t get through the day without a cup of tea.

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Price

One last thing is a comparison of the cost of this box compared to the contents. This is in CAD, with costs generated by asking XE.com to convert from the UK store. In Vancouver, Canada this is how we tend to buy Antares because the US prices on the US store tend to cost us about 15% more.

  • 2 C3 sprues $33CAD
  • 3 AI sprues. The Warlord store sells them from $33CAD for 2, so 1.5 is $49.50CAD. Note that we’re only 2 line items into the breakdown, and we’re already well past what the Strike at Kar’a Nine box actually costs. >.>
  • Templates $9.90CAD
  • Blast Markers $9.90CAD
  • D10s $9.90CAD (and you only get 1 colour, not 3)
  • Order dice $16.50 for 10, and you get 5 in the box so $8.25CAD
  • Rulebook $49.50CAD. This isn’t strictly a fair comparison, as it seems that the hard cover rulebook has rules in it that aren’t in the mini rulebook. This is a disappointment, but with the help of Battlescribe, likely not a big one. Also, personally, I own the PDF rules so I can always go there.

Which adds up to…$169.95CAD. Which is ridiculous since the box only costs $58CAD. $112 savings is unreal.

Summary

If you are looking to get into Gates of Antares, this box is still a good deal even if you don’t want to play the C3 or Algoryn as the other contents cost $87.50CAD for $58CAD and you could sell the sprues to friends.

The difficulty is that the rulebook isn’t complete, which I think we’ll get into later. The internet says it’s missing special ammo and special unit rules, which makes it less useful. I haven’t looked though, so do your own research on this if it’s important (or wait for when I get to review the paper contents in more detail :))

If you are planning to play C3 or Algoryn, this box is an insane deal. Buy it now!