I bought Triumph and Treachery from Mr. A. Andrew. It’s a supplement from Warhammer Fantasy Battles, but while reading it I realized there was very little in the rules that were specific to Fantasy. So I wrote some rules for translating it.
This link also includes the rules Duke and I have been using for 40k. They’re super restrictive, because we wanted to play a certain type of game. I feel like there’s some room for loosening the restrictions up a bit, but then I read my gaming club 40k chat and think that maybe there isn’t. 🙂
https://drive.google.com/open?id=0ByaAQGMZC_bHVjlkRWhKR0JGRFU
A couple things I need to focus on next time — making sure that “enemy players” are selected in each of the 4 phases. Fantasy has 4 distinct phases that you do things to other people in, but 40k in some cases only has 2 — shooting and assault — there is nothing* you do to your opponent in the movement phase, and not every army has a psychic phase**.
*You can tank shock. That’s nearly nothing.
** Everyone but Tau can have one, but psychers just aren’t as popular in 40k as wizards are necessary in Fantasy.
I also want to allow people to buy new Maelstrom Mission cards with Victory Tokens, because I think they would be pretty fun to sacrifice your win-currency to get more win-currency.
4 Comments
Kelly
March 11, 2016 at 4:24 pmI spoke to a player who played a 40K Triumph and Treachery game over at the Highgate GW shop. Apparently it worked VERY well, and was considered to be a success.
Craig Fleming
March 11, 2016 at 6:00 pmOh yes — Clayton at CHOP! loved it so much he texted me about it this morning to see if we could play again this Sunday! Now we have a 1000pts of Knights coming in from another person…
Craig Fleming
March 25, 2019 at 4:15 pmhttps://www.baidu.com/link?url=vQdxVmdncGJvjz_tlcfgmCJBa-7-1DbQtSTiHPQMDLG
Craig Fleming
March 25, 2019 at 4:15 pmhttps://www.baidu.com/link?url=3HqRhGPz4lVd1ift4OUVSYby0L8nOKW2wwb5a-8GFXW