After their humiliating defeat against the Freeborn mercenaries, the ground forces of the 21st Regional took to the holosim to practice new techniques in warfare. The local Algoryn commander volunteered toĀ oppose the Concord, but insisted on being the ones to drop.
Whispers took root among the 21st, about whether the Algoryn had volunteered to show them up after their initial failure at Xilos. Morale lowered the longer it took to prepare the simulation.
As the “game” started, Arenal Yu chose her battle plans carefully, placing a strike squad on the generator, an X-Launcher team hidden in some nearby trees and another strike squad on the far side of the generator, attempting to spread out any possible damage from landing pods.
The Algoryn landed a mere 3 units after the simulated Concord anti-air guns, however they were laser-like in their precision of landing and destroyed the X-Launcher and all-but destroyed one of the Strike Squads upon reaching the ground.
(In my initial game I missed that the drop-pods caused D6 SV3 hits as well as placing the unit Down! This is huge!)
The Algoryn seemed confused in their objective as they raced past the generator to get into combat with the physically weaker Concord. After brutalizing a few squads, they remembered their plan and hopped back to take the generator and hold it for the rest of the simulation.
The Concord fought forward, forced to come to the monstrous Algoryn and fight them on their own terms. That, combined with the Concord’s lack of fast-moving troops ensured that they couldn’t getĀ to the generator to stop the Algoryn from holding it.
At the end, both sides were devastated. Arenal herself took an entire salvo of gunfire from a skimmer squad, a move that seemed calculated to embarrass the leader as she took to the field of battle herself.
This is a much more balanced game with the D6 SV3 hits. >.> Also although Pat (who played the Algoryn) landed with the same number of unitsĀ as I did when I defended, this game was only 750 points so ratio-wise it was a lesser loss of power. This is a hard scenario, no matter what side you are. TheĀ Attackers start with less units, but the Defenders have really no where to hide if they want to contest the generator because there’s a big open space around it.
I need faster models. It’s just that simple. I’m losing these games because I can’t get to where I need to go, and even though I have a couple different squads and my hope was to be able to fire with one while running with another and then switching, it just doesn’t allow me to place enough pins on my opponent. I brought my T7 to this game, but Pat wanted to play 750 so I wasn’t allowed to play with it! There was a mess-up in an order at my local games store and so I’m still waiting for my drop command to come in!
I only took the one photo, because I forgot. š