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Craig

Musings & Meta Tournaments

Blood Bowl – DeathBowl/MegaBowl/Whatever Board

This one I’ve been keeping under my hat for a while because I didn’t want to ruin the surprise for Clark. I designed a special board for the Foodhammer Blood Bowl event this weekend!

It started by Clark asking if I could modify an existing board, or make a new one, to make it CHOP!/Foodhammer themed. I said maybe and looked at the board he wanted to modify. The image was about 1000×1000 pixels, which when printed at 300dpi would be about 10 inches squared, which is much too small. So you print it at…I dunno, 100 dpi and it becomes 30 inches squared but would look pixellated and likely awful. And I told him I didn’t think I could design a board, just getting the squares right would be next to impossible!

Then something ticked over in my brain — I could write a computer program to generate the squares! I spent an evening and got it writing out a PNG that was a cross of two 26×14 boards overlapping each other. Then I told Clark I’d think about it. 😛

Days later I had built a prototype. I don’t remember the exact steps, but there was a lot of layering in Paint.net. I had an all snow background on the bottom, then the logo and dugouts on top, then words over that and then the squares overlaying it all.

Then came the process of making it cooler. I showed the draft to Clark and he had a great number of suggestions on how to make it better. I cursed, and went to work again. 😛

Here’s a look at the final board:

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And the final copy from the printers came this weekend!

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Here’s a few things that came out of this:

  • I learned how to make realistic blood splatter. There is a blood splatter font, and you can use masking and such to make it look pretty gruesome.
  • This is the only part I “borrowed” from the internet – the dugouts are made from these dungeon tiles. They were almost the right size, and I wanted dungeon dugouts but didn’t want to draw them myself so I resized them. We’ll see if they look good. >.>
  • I learned how to make an almost realistic snowy background over dirt. You can see the end result above, but before I did that, I made a small prototype to see if I could make it look good:

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  • It’s two different dirt textures with careful erasing, and a large variety of white textures with careful feathering and erasing.

 

Here are two links, but be warned they are massive images. In order to get a 35 inch square game board to print at 300dpi, you need to have 10748×10748 pixels, which ends up being 252mb.

  • The final PNG (252mb)
  • The Paint.net file (365mb). This version has all of the layers separated so you could potentially edit and make your own board from it! Let me know if you do so, I would love to see if anyone else makes their own from it!

This was an exciting experience as it’s the largest thing I’ve ever graphic-designed, and I’m not really a graphic designer but I’m really enjoying drawing all of these gaming aids! I’ll get to play on it this weekend at Foodbowl!

Tournaments

CHOP! for Xilos – Scenario 3 – Exploration

Following quickly on playing scenario 2, I managed to convince a group of people to play the multi-player scenario 3!

Even though we only got through turn 2 over ~2.5 hours, the game went very smoothly. Everyone had a good time, very unlike massive GW games. I think the alternating activation, and quick activations (except for assaults) keep everyone mostly engaged at all times! I was also pretty militant about pulling the next dice – with 5 people and 46 dice in the bag (in turn 1) I needed to keep things moving!

This was also the first game of Antares for one of our most passionate game players. He’s the guy who owns mostly every game played in the club, but unusually he’s also the guy who runs tournaments for most every game played in the club. 😛

I took a ton of photos!

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46 dice! We added another Distort dice in turn 2, as per the scenario special rules. We had some odd pulls – in both turns Dan received most of his dice before anyone else, and Clayton received most of his dice after anyone else!

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Pretty much at the beginning of turn 1. We had the Freeborn allied with the Ghar, as Clayton’s Freeborn had been paid off by them to help hold Xilos, and also to give the new player an ally. We changed some of the other rules — we gave the non-Ghar players a 15″ deployment depth, and had the “Ghar” come on from the table edge on turn 1 since I wanted people playing right away and didn’t imagine we’d get to turn 3. 🙂 We told the “Ghar” players they couldn’t assault on the first turn as well, since assault is pretty brutal and they were pretty close.

I deployed my C3 in the closest corner of the table in the photo, Ryan deployed his Isorians to my left, and Pat deployed his Algoryn opposite me.

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My corner of the board quickly became a quagmire, with the Algoryn opposite and some of the Builder Relics between us. Then the Freeborn and Ghar came on the table edge and started shooting things!

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This was funny. The Ghar put on their Command Crawler, just the one unit, behind the Isorians battle lines. The Isorians spent both turns trying to make the Crawler go away, but just kept being completely unable to do anything about it. I believe that Ryan is looking forward to Isorians getting some heavier weapons.

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The problem on my side didn’t dissipate. I moved forward and tried to “cross the streams” of the Batter shields of my T7 and the Algoryn Avenger? I don’t know what that thing is, all the Algoryn’s look alike. 😛 (a little casual fantasy racism for ya!)

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While the Isorians were focused on the Command Crawler, these Ghar suits snuck up behind them and started pounding on them.

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Behind my view, the Algoryn had a mag mortar and x-launcher on a hill and were trying to pin these suits to death. After they were removed, the mag mortar pivoted and took part in the middle of the battle a bit more, but 2 turns is hard to do much in. 🙂

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I moved Arenal Yu up the hill to use her IMTel Stave to remove the Avenger, but whiffed. I was corrected, in that I thought she had 3 shots at SV3 but she actually has a single shot with D3 hits. Because of this, I didn’t give her a Spotter drone, since I didn’t think a model with 3 shots needed it. It turns out that Spotter drone is just a 10 point mandatory upgrade!

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Clayton has been super excited about his Nuhu, calling them the best models in the range! I don’t know if I can agree – I don’t really get behind the “dance party” aspect that he’s loving so much, but they are pretty awesome! Apparently his Nuhu are a pair of Space Germans from Space Berlin who are constantly on the look out for the next EDM dance party. The constant oontz, oontz, oontz from his side of the table is pretty hilarious.

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I didn’t mean for these to be comparison shots between the Freeborn M4 and my T7, but here it is! This is the best model in the range! I love the hell out of it, and wish that I could get a T7 and an M4 into a 1000 points (or even 1250 – 1250 is “possible”, but super difficult!). It just looks so cool!! (also, the more I look, the more I think the bottom photo is from a different game…).

 

Tactics?

If you got this far in reading, I commend you.

The Nuhu’s use is getting more solidified in my mind. I put her into the T7 with 2 Shield Drones, and the T7 had 2 Shield Drones. This is a lot of points in one place so I wanted to protect it well on it’s way up the table. This also helps give the Nuhu a lot more mobility since the T7 can move 10″ over MOD2 and then she can move another 5″ and still get her shots off. Since the Stave is fairly short range, this additional mobility is pretty important. I do regret (as above) not giving her a Spotter drone, but that’s easy enough to fix.

I took my max number of Get Up!s this game (didn’t get to use them), which I will prioritize in future games. Having a unit that you need to not be Down, but be unable to roll a good number for, lost me my last game and it just doesn’t need to happen.

Drop Command are nice with Acc 6 and a medi-drone, but not as nice as I want them to be. Like others, I do with I could take a Drop Squad without needing to take the Command first. The limitation means that there isn’t room (with my current models) for the Squad, which limits those all-important Lances!

I’ve put on order an Algoryn Plasma Cannon I’m going to use as a C3 PC. Because I need more high SV weapons, I added the Nuhu into this list for her SV6. But she’s ~200 points and limits what else I can fit into the list. The PC has SV6 and is a lot less mobile, but is also ~100 points cheaper so I could get my heavy weapon and still be able to fit more mobility into the list. Movement is key in all of the games I’ve played so far, so having those Drop Squads in the list is going to really help out with that!

 

Fluff?

The Algoryn and C3 have maintained hesitant ties throughout the Xilos initiative, but when actual resources are on the line communication breaks down and the gloves come off. Maybe their fractured alliance can be repaired, but maybe this is the end of their common ground.

You can never tell with any given Freeborn whether they’ll deal with you, or kill you, but this band of space DJs appear to have been heavily bought off by the Ghar Empire and didn’t even ask if there was a counter-offer on the table.

The Isorians have had very little presence on Xilos so far, but showed up just in time to help out their ancient and incompatible enemies, the C3. Arenal believes that their assistance was given only because they were distracted by a Ghar Command Crawler, and they didn’t have time to worry about other things, but I believe the ancient human saying is “any port in a storm”.

The Concord led by Arenal continue to receive a beating at every opportunity given, even simulated opportunities, and there is a good chance that the NuHu will take some time to meditate on the correct forces to send into the next battle. Reinforcements may be necessary. They may also be unavailable.

 

Tournaments

CHOP for Xilos – Scenario 2 – Counterattack!

I once again failed to get many photos for this game. I played Dylan in his first game against 1000 points of his Boromites! The first Xilos scenario felt complicated with the deployment mini-game (which has me thinking a lot, by the way, about unique deployment methods), but once you got into the game it was fairly straight-forward. This game was straight-forward to start with, making it a decent beginner game.

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The forces of Arenal Yu stood resolute against the cold metal bulwark of the Last Tree on Xilos (not actually the last tree, just a symbolic name created by the IMTel to encourage troops to work harder. Ideals are easier to promote than Reality). The hard working men and women of Adama’s work gang had a job to do, to dig a giant hole under the Last Tree, and they weren’t going to let the C3 stand in their way. Unfortunately, the Last Tree was also the site of an in-progress transmat station that the 21st Regional had been ordered to protect and construct. This timing was exceedingly poor in the end, as the coincidental arrival of the Boromite workers put an end to the construction of the transmat station and thus also set back the C3 progress on landing their heavier support on Xilos.

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Afterwards, Clark pulled out his Tsan-Ra. I love and hate those elbow spiders! I can’t wait to see someone paint and play with them!

 

I lost the game by being overwhelmed. I rolled to build the transmat 3 times, rolling a 1, a 2 and a 5, before I lost enough troops to lose the game. I used some of my troops poorly (I failed to Ambush twice while lavamites approached…), and made some poor decisions in army selection (Batter drones from my X-Launchers would actually have been a good idea here, as opposed to the last time I did that). On the other hand, this was the first game I’ve played where I felt like my troops actually had some teeth. Before this, I would get removed quite quickly while merely putting a few pins on a few opposing units. Here I removed a couple units, pushing them back to the table edges.

This was my first game with my new Drop Command as well, but they spent most of the game pinned and down. 🙁

Musings & Meta

Antares – Action Cards, Final

I posted the images of these cards, but they just came in the mail after having them printed off for my community. These are looking awesome, and I’m excited to have the reminder to use these cool army options in game!

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The two numbers in the bottom right are — [Cost] and then [How Many]. For Superior Shard, above, you can only have 1 per army total. For something like Block! you can have up to your Auxiliary count, so it says “AUX” in that sweet sci-fi font.

Featured Images

Antares – Drop Command Leader (and Targetter Probes)

Is it “Targeter” or “Targetter”? Both are spelled incorrectly according to Chrome.

I speedily finished off the Targeter Probes, lamenting my singular lack of painting talent while I did so. I’ve been playing World of Warships and painting in between deaths, so I’m actually painting more than when I play Hearthstone. 😛

After I finished the Probes (just avoid the “T” word entirely), I made a decision — I was going to paint the Drop Command Leader, and only the Leader.  To see if I could paint and make myself believe that I was ok at it.

I’m pretty happy with the results, although my OSL against white needs work.

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Recipe

  • The Probes are the same as the last Strike Squad I painted.
  • The bases are how I wish to do my Antares bases from now on — Snakebite Leather, 1-2 layers of Seraphim Sepia, Drakenhof blue shade as a shadow and the drybrush up with Tallarn Sand and then Ushapti Bone. Much nicer looking, in particular with the extra base effort I took last time!
  • The Leader guy I finally slowed down. Ulthuan Grey all over. Watered down Drakenhof in the recesses, then watered down Nuln in the recesses. The watering meant I could easily paint over with the Grey again where I needed to. White Scar at the top. He looks good as is!
  • His gun is the same as for him, but then just a lazy wash of Nuln over top, with a little bit wiped away with my finger. I want it to look the same, but slightly different.

The lights are Ice Blue. I read this tutorial on OSL and it says:

The easiest and most effective way to create a believable glow effect is to start with an otherwise dark model. This doesn’t mean you have to paint your model black—you still want good contrast—but it does make your life easier if you choose a darker than average palette. Remember the cardinal rule. It’s not impossible to pull off a lighting effect on a white model, but it is extremely difficult. (Retribution players, you have been warned.)

(Emphasis is mine) Ah hell. I tried to start darked by going over with the watered Nuln a few times around the areas that I knew I was going to try to Ice up, so I had a darker surface to lighten. Drybrushed up the Ice and put it in the center of the lights. Then mixed the White with the Ice and went inside the lights. I really like how it looks on his shoulder lights! But the backpack (which you can’t see in this photo) bugs me in the same way that my unphotographed T7 bugs me — painting into engine vents is tricky work.

More

When I added the “Recipe” header, I had more I wanted to write that wasn’t about the painting. I guess it’s just nice to know that when I take the time, I can make a model that looks pretty sweet.

And with this scheme, it should be pretty easy to do the rest of the squad (9 more models, over 2 squads) the same. It was pretty quick, so I should be able to get at least 1 guy done every time I sit down.

Now I just need to find the time to play…>.<

Work-in-progress

Antares – Drop Squad and Command

These guys are among the best looking models in the range! Specifically, the Drop Command, but at this point they models are mixed together so I don’t tell which I love the most.

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Easy to assemble, with small mold lines not obscuring detail. I did the bases in the same way as the Targeter Probes, because I literally did them at the same time. 😛

Musings & Meta

Malifaux – “MalifauxModels”

Building things makes me happy, which is one of the top reasons I’m still in this hobby so many years down the line.

Professionally I’m a software developer, which also allows me to build things. Then, when I have spare time, I get to loop back and build software for my model hobby.

CheatedFates radio asked me today on Twitter if I was going to update my web crew builder and model reference. (side note: Twitter is not the best place to grab me, but it works) So I spent a half hour and updated, greatly assisted by having a PDF copy of the book. Previously I’d write hand-write notes from the book on the bus (I do a lot of stuff on the bus/Skytrain), then translate those (occasionally poorly done) notes to computer form on my lunch break at work. The PDF let me skip that horrible middle step.

Here’s a link: http://geeksong.com/Malifaux/

And for any software developers who use this tool and who might feel inclined to make it cooler, I accept pull requests on GitHub: https://github.com/rythos42/MalifauxModels-Web

Work-in-progress

Antares – Targeter Probes

I have no idea what this unit does in the game, something about improving Acc when they in base contact with an enemy unit. But they are 20 points and add an additional orders dice for you, which is good tempo gains.

They are kind of terrible looking.

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I’m not a huge fan of the miniatures for this game. In general, I think they are “good enough” (except for the T7, drool) (which I finished, but appear not to have not taken a photo of). These are one of the few units that I think aren’t good enough.

This was a quick and simple conversion to make them look better, and also to bring them back in line with the aesthetic of the rest of the drones.

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I flipped them backwards so they laid flat and drilled a hole in their center. I primed just the models, without the bases, and then used green stuff to fit the flying stands into the new holes I’d drilled.

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Because I’m also a little tired of the Warlord bases being a little gangly, I used some sculpting putty to build up the area around the bottom of the flying stands so the base sits smooth. Then just a little Vallejo Lava paste, and now I have a unit of probes that looks pretty good! (my opinion only)

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Work-in-progress

Malifaux – Troubleshooters and more

I plan to use these models in a game next week, so I wanted to get some paint on them quickly so I wasn’t using unpainted models.

Bases are also pretty easy in this crew, so I thought I’d do the base coat and then finish off the bases. Then I found 3 more Arcanist models in my case that hadn’t had bases done, including a very old Silent One I based and primed a while back and my Sparks conversion and Mechanized Porkchop model.

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I’m doing pink capes on my Oxfordian Mages. You can’t stop me.