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Craig

Photography Tournaments

OFCC 2014 – Photography

One more bonus post before I get back to painting stuff.

This photography setup was in the corner of the gaming room. A lot of lights and tripods and hangers and not shown is a very sturdy tripod with a camera on it.

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Tournaments

OFCC 2014 – Day 2

Day 2 came early again. Tournaments are crazy because you stay up super late because you’ve got fun things to do, and because you’re excited for the next day and then you wake up super early because the organizers are trying to squeeze as much into a single day as they can. If you start at 10pm, run a 2800pt tournament with 3 games in it, with lunch and a mid-afternoon break, you’re ending at 9pm. It’s a tough call to make, and most people seem to be on the side of waking up early.

I only played one game on Sunday, because of our 5-person-4-person team. I thought of this only while watching Pete play my army — me sitting out the last game was perfect. As the worst player on my team, we’d naturally want to have our strongest players on the table at the end of the tournament when we would be playing against our strongest opponents. I didn’t plan it that way, but I was super happy with how it turned out! 🙂

After the jump, more photos!

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Tournaments

OFCC 2014 – Day 0 and 1

Instead of pulling my photography stuff out, I edited photos from the weekend. I know I still owe you guys some final photos of my skinks, rippers, maybe those tokens and *cough* the last Old Blood (who won’t be finished anytime soon), but I just couldn’t be bothered to set it all up last night. >.<

So now you’ll get to read about OFCC 2014. I’m going to post these in quick succession instead of waiting my usual 3 days, and hopefully we can get back to some painting shortly!

There are a ton of photos in this post, so I’m going to put them behind a cut.

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Work-in-progress

Lizardmen tokens

In playtesting my most recent Lizardmen list, I discovered that I needed a few tokens to help keep track of things.

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3 markers for Wyssan’s Wildform and 1 Blot “Stalker” Toad marker. I’m doing the ground starting with Stegadon Scale Green, then mixed that with some SW Heavy Body Black and then just the Heavy Body all over.

Work-in-progress

Another Old Blood – basecoat

This is the state of my latest Old Blood model, 2 days before OFCC.

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I don’t feel as though he’s going to be the shining star of my army. >.< If I’m lucky, he’ll get a quick wash to bring down the garish tones, but I also don’t want to get him to close to “done”, in case I forget that he actually needs finishing.

Actually, I think a quick black wash over most of the model, and some drybrushing over the Agrellan Earth will help the model at least not stand-out among the rest of the riders.

Here are some colours:

  • Cold One: Shadow Grey
  • Cold One belly and all the bone and spikes: Ushapti Bone
  • Straps, wooden bits: Snakebite Leather
  • Metal: Dwarf Bronze
  • Old Blood skin: Codex Grey
  • Old Blood scales: Mephiston red

It’s pretty old hat at this point.

Featured Images

More Movement Trays

I like having skirmisher movement trays, since 8th edition Fantasy has skirmishers less skirmishy and more ranked. I’ve done these before, so it was a relatively easy task to undertake. In addition to the simple drybrushing, I did an under layer of SW Flesh Wash, Guilliman Blue and Waywatcher Green to try to bring some other tones than just grey to them.

The other difference was that I used the Vallejo Lava instead of gluing pebbles to them. So much easier, and just as nice looking. I did press a few pieces of gravel into the lava goop, to try to bring more different textures.

I think they are a little more interesting now. Still just lumps of rock though. 😛

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Featured Images Technique

Agrellan Earth…

…I had wanted this to be published on the 7th, so maybe I could get some feedback on it. Apparently I missed the publish button. >.>


 

I saw a video a few months back showing someone locally using the new GW Agrellan Earth technical paint to create a seriously badass lava base. Since lava bases are my thing, I picked up a bottle and then prompted started painting Malifaux, with zero lava.

OFCC is in 3 weeks, and I have a list of things that still need doing – including making a new base for a skink priest. The priest from my stegadon is on pins, and is getting a shiny new base since I need priests, and Engine’s of the Gods aren’t really great anymore.

I started by painting Vallejo Black Lava texture paint onto a 20mm base. In the end, this wasn’t super necessary, but it does make the end result have a little different levels to it.

I painted a sloppy mixture of Mephiston Red, Blazing Orange and Sunburst Yellow on it.

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Then I painted the Agrellan Earth, noting that I’d really just painted a brown slop over my yellow. >.>

When it dried, it looked ok, but not nearly as stunning as some examples I’ve seen. I did some wetbrushing with Chaos Black.

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I watered down some yellow and orange and painted it again. Because of the heavy water content, it slipped into the cracks easily. It was on top as well, but after I was done with my water mixture I went back and wetbrushed the Chaos Black again, and it got a little brighter.

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If I could get the kind of separation as the example, I’d be a lot happier. Anyone have any experience with it?

Work-in-progress

Ripperdactyls – Shading

Started with Secret Weapon Flesh Wash. I mixed this 1:1 with water. In the end, it went all over every part of the rippers, but it wasn’t slapped on randomly. I worked to pull the paint from the highlighted areas to the shaded areas. The hope is that when it dries this way, that there will be a semi-translucent gradient from highlight to shade. It won’t work out this way, and will require specific work to highlight, and then specific work to “mid tone”, but it’s a good start.

This dried slightly glossy (ugh) and occasionally in a little to much of a strong edge, where I wanted a smooth gradient.

Then I mixed the SW Flesh Wash with Snakebite Leather to make a slightly less translucent paint and again went over the parts with those strong edges to smooth them out, and to darken more.

(also did just a simple black wash:water 1:1 over the skinks, because it’s really messy and is part of the “simple” method of painting my skinks. Wasn’t going to highlight-up-glaze-down on them.)

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The spots are Snakebite Leather, with less water than the glazes to make it slightly more opaque. Then I mixed that with Rhinox Hide to get an middle layer, then just Rhinox Hide. Still trying to paint the middle of each spot/layer so that it looks a little more blended than just “brown on orange”. I was trying to emulate this photo a bit, but I’m happy that the wings are a lot darker than that reference image.

I still have a little bit of shading to do on the undersides of them.

Next I’m going to do some highlighting – raise up the body/limbs a bit in tone, and the edges of the wings. Once that’s all done, it’s onto the skinks (who should be relatively easy compared to painting 24 of them…).

I’ve got one more painting project to get started on before OFCC, but I think that at worst he’ll just get a basecoat and then hidden in the ranks somewhere…>.>

 

Work-in-progress

Ripperdactyls – …basecoat?

I was in a rush and forgot to post the colours I used for the basecoat of these guys. I don’t really post this stuff for you to read, because I’m sure it’s the most boring thing. You come here for the photos, I know you do.

I actually write about colours for two reasons — because it helps me reason out what I did and what I should have done, and also so that I can remember in 2 years what on earth I was doing!

The ground is just drybrushed Codex Grey. It’ll be drybrushed Fortress Grey in a bit. The skink has a base of Codex Grey, with Mephiston Red feathers, shield and spots, Dwarf Bronze metal stuff and Snakebite Leather strap stuff.

The rippers started with white primer (I’m 90% white primer these days) and then a “glaze” of Blazing Orange. If I had a choice, I wouldn’t have “glazed” it…but when you have a dried up pot of paint and need that colour, you add water until it works. Which wasn’t as strong a pigment as I’d have preferred. It doesn’t matter, because the skin on these guys is going to have a lot more layers than the base-highlight-wash-highlight of the 24 skinks. I added some Snakebite Leather to the orange with still a good amount of water, and added that to the front of the wings, and the recesses. Then just plain Snakebite.

I forgot to do this next part before taking the photo, so it isn’t shown. The tops of muscles and back of the wings I did a coat of Blazing Orange mixed with Ushapti Bone — it turns out that this is a pink colour. That was a happy accident, because it turns out that this looks pretty good when done in small doses! I did another layer of just Sunburst Yellow with water, again on the highlighting areas.

I say that this is all “basecoat”, because it’s all pretty slapdash at this point. The shading and highlighting phase will clean up the colours and edges a lot.

 

No photos this time!

Work-in-progress

Ripperdactyls! Basecoat

I’ve been working on these guys all day. I thought about going with a darker colour scheme, as with the rest of the non-humanoid lizards in my army, but I was just so drawn to the bright orange on all of the marketing material and I had to do it.

I love the little hats on the skinks! I hate the little collars on the rippers…

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Also depicted here is the movement tray I built for them and will paint at the same time as their bases for efficiency. 🙂