Playing

Antares – Playing a game

Clark asked me to play a game the other day, likely my first at the club in almost 3 months, and I had a hankering and had a couple other errands to run in the area so I agreed. It was nice to throw down the Antares!

The club, led mostly by Clark and myself, have been writing a tournament scenario for Antares. Just one scenario. Because it has enough randomness built into it to serve the kinds of purposes you need in a tournament scenario — forcing balanced lists, keeping people entertained all day, providing plenty of opportunities for success and for failure. But we need to playtest it, because there are a lot of random elements to it and you need to make sure that all the pieces fit together. So it was also nice to get another playtest in!

And THEN because I’ve been drawing up a storm (my buildings), I folded up all the prototypes I’ve made and stuff them into a folio and threw them down on the table too! It was great to get to actually use these, as opposed to just stare at them on my desk! Clark immediately took advantage of them. He really likes giving buildings teleporters, and I think it’s a decent idea too — makes the game a lot more mobile — but this top photo is of lavamites pouring out of my two-storey building.

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I managed to kill them, which was great because they can really run amuck. This next photo Clark is pushing forward to take the center, and moments later I sprint my T7 up to contest it.

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These photos might be in the wrong order, but I doubt you’re scouring them anyway. He teleported 2 units of Gang Fighters into this building near my deployment zone. I had hoped that overwhelming firepower would make that a bad idea, but the building defenses and a couple less than amazing rolls in combat meant he got to keep the building, and got to use it as a funnel for his more powerful combat troops.

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Unfortunately, I keep failing to learn that C3 Drop troops aren’t really amazing in combat. I mean, they’re the best I get, but that doesn’t mean a whole lot.

I took advantage of the version 2 of the rules to bring a T7 and an X-Howitzer in 1000 points and I was happy to be able to do so. I stripped the T7 of it’s gun and acc6/co8/in8 which brought it down in points, while still allowing me a mobile bunker for my squishy troops and a speedy objective contestor. Like it.

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