Work-in-progress

Building Designs

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Pictured from bottom-left, zagging up to top-right, are the 4 prototypes I printed of the building. This is design, ladies and gentleman — the slow and inexorable force of fucking up constantly until you get something that doesn’t suck as much as it used to.

Remember from last time a few constraints — 5x5x2, one piece of letter sized paper, opens at top, holds models, stackable.

Design #1 was an inch to short, and the roof pieces were an inch to short on both sides. This was just a CAD measurement error on my part – whoops! On the plus side, building this was instructional since I got to hold and handle the model and see what it’s physical properties were — would it hold models? If not, how would I make it do so?

#2 fixed the basic mistakes from #1, and added a tab onto the end of the roof pieces. You can’t see the tab, but it’s very functional. Because of geometry, the tab prevents the roof from collapsing when you put weight on it. This design still sags in when you put something heavy on it.

#3 added “gutters” inside, and additional tabs to each roof piece so it has 3 floating tabs and 1 glued tab. The gutters were there to prevent the roof from sagging, but ultimately had to be removed. They were a real pain in the ass to assemble each time, which makes it a non-starter.

At this point, I decided to drop the “one piece of paper” constraint. The roof has to be 2 pieces of paper because of this constraint, but if I can use two then I have a lot more options. #4 has the roof as a single piece, which greatly increases it’s strength and ability to not sag or slide when you put models on it. It doubles the cost of printing (printing costs by the sheet, not by the printed ink), but is easy to assemble, strong and looks good when assembled (unlike #3 which is a disaster when assembled). I still want to pull out that metal Gladiator Titan and see what happens, but I think #4 may be my winner.

This process was something I learned after building the shipping containers. Designing your design process! You have to define the physical object first. With the shipping containers, I thought I’d settled the object, so I starting making textures. Then, when playing with the object I found that my object was to big to fit on a piece of letter sized paper! So I had to go back and re-do a lot of the textures, wasting a lot of time.

 

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