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Tournaments

GottaCon 2014 – Day 0

I’m going to intersperse these next few posts between the photo posts of my models for the next week or so. I also only have 3 photos from GottaCon, I forgot to take any until the last day. πŸ™‚

GottaCon is a full bodied video/board/card/miniature gaming convention held in Victoria, BC. It’s been growing steadily for years, and this year I assume they had some talks with the mayor of Victoria and worked out some deals and ended up moving the convention into the heart of the city and having a ton of advertising for technology jobs in Victoria. I support this move entirely – the con benefits by having a better and bigger space, the city benefits by advertising itself and by having tons of hungry and thirsty gamers walking around, and the people benefit by being closer to food and drink and the larger con means MOAR GAMERS.

I only decided to go a few weeks ago, so had to get my ducks in line pretty quick. Patrick was leaving late on Friday because of work and was considering taking the float plane over. As soon as he said this, I glommed onto the idea – working a full dayΒ and getting to play in the Friday Malifaux? SIGN ME UP. The float plane habour is about a 5 minute walk from my work as well.

If you have a fear of planes, avoid the float plane. It has heavy bumps as it travels along its “run way” (the ocean…) and occasionally flies sideways in the wind because it’s such a small plane. If you have no such fear, it is a delightfully civilized manner of getting to Victoria. You leave from Downtown Vancouver (as opposed to Tsawwassen or Horseshoe Bay), travel for 30 minutes (as opposed to 2 hour ferry, plus 1+ hours driving to get to the ferry and back) and arrive in Downtown Victoria – we left the plane and could see the hotel. Highly recommended.

We dropped our stuff off at the hotel and walked up the street to a local pub, the Irish Times, where most of our gaming friends had been getting drunk for several hours. Like…many hours. It’s nice to show up at a place and get that many cheers and hugs. πŸ™‚ I love my gaming group. <3Β After a pulled pork sammich and a beer, I left to get back to the con.

A notice of importance – if you’re playing at 7, be sure to stand in line for your convention badgeΒ before 7. Gaah. I was a little late for the event because I forgot the damn badge. I was tired, as I tend to be on a Friday, and didn’t play my best. Still 3 solid games of Malifaux though! I didn’t write down the Schemes for all the games we played because I’m lame. Should do that next time. >.<

Game 1

I played Mr. Dan Miner, a local Malifaux Henchman and his Kirai crew. Dan claims to be bad or unlucky at games, but I think he has negativity bias. Or maybe I’m even worse! Because when we play, it’s usually a solid game and I usually lose. πŸ˜› We were playing fixed Story Encounters, and this one was Escort. Dan had to get a model up the table, using only (1) Interact Actions. He didn’t entirely read the scenario, so ended up moving his entire crew forward and then having to run back in turn 2 to Interact with the Escort! This cost him quite a bit – we both think he’d have won if he hadn’t had this issue! I got lucky and managed to top deck the Red Joker to kill Izamu the armour. Unfortunately, neither of us got the Escort in a position of power and this game ended with a 3-3 tie.

Game 2

This game was hilarious, and frustrating and not because of my opponent. I played Niko from the Island and his Lynch crew in the Plant Evidence Strategy. I took Line in the Sand and Distract. At one point in the game the TO called “20 minutes”. We were at turn 2. So we busted our asses to get through the next turn, hunkered down in some places and pushed forward in others and did our best to get the best results in those 20 minutes. 20 minutes later, I think we had either a tie, or I was winning by 1, I forget and we didn’t get to count. Because it turns out that the call to “20 minutes” was actually more like “20 minutes until the half hour mark” – we had another 30 minutes to play our game! We bugged Tao about that for the rest of the weekend. At that point Niko crushed my models – he has a very offensive crew that was hard to deal with and turn 4 I had very little left. This was a loss for me, 2-4. Some people suggested ending the game when we thought it was going to end, but neither of us were into that – I want to play, damnit!

Game 3

I think this strategy was Treasure Chest or Hunt, I took Protect Territory and Cursed Object. A marker in the center you have to pick up and put on your stat card. Except I couldn’t, because my opponent was playing Perdita and had Nino, who has an ability (which I think is game breaking…) where you can’t Interact if you’re in line of sight of him and another Family model. Really, my best chance of success here would have been to charge forward and bust up Nino and damn the consequences of the other models I would lose. At least then I could have gotten 4VPs from it. As it was, this game ended up in a 3-3 tie. I failed entirely at Cursed Object, because I was trying to remove Fransisco and Perdita before he could remove my models. This was a slow game, and I noticed a fair amount of inconsistent measuring from my opponent. The weird thing was that he would measure an extra inch in some cases, and an inch less in others, and not always in his advantage! This sort of thing bugs me, but it was nearing midnight on a Friday so I let it all slide with a smile and a handshake. I’m pretty sure I wasn’t playing my quickest either, reading a card 3-4 times before I understood what it did, despite having played with it a lot. πŸ˜›

 

That night I was sharing a room with Jamie and Dan. I went back to the room and tried to sleep. Unfortunately, cons make me excited and I’d had a Monster around 10 and was wired as hell. Jamie came into the room around 1, and had a conversation with Dan…until 3am. I couldn’t get mad, because I wasn’t sleeping anyway, but it’s bothersome to think that I couldn’t even had really tried. I dozed for this time, occasionally joining in the conversation. The next morning Dan slapped Jamie on the ass at 6am joking that this was for keeping him up until 3am. I woke up at that sound, and then lie in bed awake for another hour before deciding to get up. Rounding down, 3 hours of sleep. I felt quite poorly on Saturday. Jamie and I have since discussed the problem, and agreed to not share a room in the future – he uses tournament time to paint until 3-4am, and I like to get at least 7 hours of sleep otherwise I have problems concentrating and can get a little cranky.

Day 1 to come in a couple more days. πŸ™‚

 

Tournaments

CHOP! Dreadball

I ran a Dreadball “League in a Day” event yesterday. I originally planned this because I wanted to see what a League looked like before I went to AdeptiCon to do it with people I didn’t know. Unfortunately, this backfired as I found 4 other people who wanted to play – meaning the organizer had no opponent!

Instead I answered rules questions and ended up running two demos of the game on the third board we’d set up! I leveled my team along with the league participants by pretending that my team played the same as the player who received theΒ worst tournament points each round. I’d then randomized who on my team got a kill, or a 3-point Strike. My team didn’t level up much, but it was fun anyway.

I found that I didn’t really need more models. The 8 that come in the basic pack were enough. I ended up spending my megacredits on coaching dice (critical for the rats to score!) and replacing any models that died. Pro tip — if the model that died doesn’t have any XP, just recycle him for 5mc and then buy a “brand new player”, where the cost to save that player is his cost+1d6 mc, so you save 1d6+5mc!

I think my AdeptiCon painting priority is still valid. Finish the Malifaux models (going to GottaCon!), finish my skullcannon and then worry about what to do next. Because I still want to paint my Veer-myn Keeper, and painting 5 rats is no more difficult than painting 1 rat. πŸ˜›

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CHOP! is a great venue – we have games, we have people and we have beer.

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Jamie’s orx started the fight, but we ended it.

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This was hilarious. Owen’s Forge Father’s cornered Chris’ human and proceeded to beat the ever-living snot out of him. Chris was 1 point from winning the game of Ultimate when Scott took the last point!

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Ultimate Dreadball!

 

In the end, Chris won the tournament/league having won all of his games, 2 of them in landslide and earning 17 points overall! Owen killed the most people at 4 kills, and Chris got the most popular team at 10 cheers! Scott won the Ultimate game.

I really want to play Ultimate again. It took everything I liked about Dreadball, and ramped it up to 11!

Tournaments

Astronomi-con 2013 – Post

After my last game, comes the packing up time. Sometimes this is a relief – tournaments are hard, stressful times as much as they are fun, and packing your army up means you don’t have to think about Warhammer or objectives or your boyz running away anymore. As well, since I recently bought a new K&R case for my boyz, packing up was a joy of organization.

Usually we go for dinner after the tournament, but Derrick had to run – his boy apparently had been quoted “Robert angry at popa” and that’s a good reason to get out of there quickly. My own girl had been away at a family wedding all weekend, and we were glad to be able to catch up.

The final results were…

  • Jason Dyer, Best Terrain! I think he missed winning it the first year he brought his trench table, simply because A-Club had been churning out fantastic terrain at the time. Or maybe it was Dean Gilbert’s Egyptian table or…there’s so much fantastic terrain at this event, I couldn’t even explain what happened. Anyway, Jason won it, and the competition was fierce with Linton bringing those great looking tables I mentioned earlier and Peter Carlson bringing two tables of terrain as well.
  • Steve Franks, Best Army List. I didn’t see his army list unfortunately, so I don’t know what it looked like. But it had to be damn good to beat mine, which apparently won me a 9/10! (I was going for Arts & Crafts points this year. :P)
  • Craig Fleming, Best Single Miniature. That’s me! I had once again put my Warboss up for my best model – it has a ton of character, with a squig launcher, a raging ork in some mega-armour and a grot and it’s great. Jason came up to me at one point and said “I’ve been voting for your warboss for 2 years now and you keep not winning. Put something else up, put your plane up.” Nick Daniels said something similar. Moments later they came up to me en masse and I heard out from far away “He’ll bend to peer pressure…” and they all but demanded I change my BSM model to my plane. I acceded. Not 10 minutes later a person came by and told me that if I’d put my warboss up, he’d have voted for me. gaaaaarrhrghlrghlrghlrghlrhlg!
  • James Chen, Best General. I don’t know to much about him except that he’s really friendly and he played a mean game of Eclipse on Saturday night, beating second place by 10 points!
  • Peter Carlson, Best Appearance. Every single model in his army was converted in some way. He was a great guy who’d driven up from Eastsound, WA with his army, his subtle but amazing display board and two tables worth of great looking terrain. He also learned and came second at Eclipse in a single night!
  • Findlay Craig, Best Sportsman! Findlay being a newcomer to the scene, I can only imagine that this came as a monumental surprise. He was fun to play against, and I look forward to seeing him around the community.
  • Les Sohier, Best Overall! Les totally deserves this award – he’s a great guy that continually puts out a fun and friendly attitude. He’s a good player, and his army looks good. He’s got the trifecta, and that’s what wins you Overall! Congratulations Les!
Dakkajet

I now get to call this “my award winning dakkajet”.

Here’s a photo of my paint judging score sheet. (You can read it better if you open the image). 29/40 is pretty niiiice. At the same time, I know where a few more points are being locked up – my boyz are, in general, pretty basic. I think their skin is really well done, but their pants and shirts and the details of zippers and buckles and such are somewhat rough – from a time before I had decided to slow this stuff down. Hopefully I’ll remember that this is my desired project for Astronomi-con 2014!

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My paint scoring sheet.

That’s the end of my Astronomi-con 2013 coverage. I hope you’ll consider coming next year! This event is unlike any other, with interesting and thought-provoking scenarios on every single table. If you like your Warhammer “thinky” and less “bashy”, come to Astro. That, and the community continues to be filled with the most amazing people – and now some of them have CHOP! Sunday free passes. πŸ˜›

Tournaments

Astronomi-con 2013 – Day 2

Day 2 started at 8:45am, after having gone to bed at 2:30am. Sleep is for the weak on tournament time? Old age forces me to try to sleep more at these events…>.<

Game four was against a newcomer to Vancouver, Findlay Craig. He’s been a regular around Facebook for a few weeks now, so I was super stoked to finally get a chance to meet him and play against him! I think I had a couple “the face” moments in this game, as my plan once again crumbled to pieces on turn 4 from a couple bad dice rolls. I redeemed it near the end (I hope!), although he won pretty well – I think I may have gotten 1 point to his 6-7.

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Linton Harrisons beautiful snow terrain, with my trukks ready to rumble.

Game five, I ended up playing Linton Harrison – another person I was glad to play since I wanted to tell him what a great job he’d done on his snow and forest table. These tables were fairly basic “technique wise”, but because of a strong use of layered elements, excellent colour choice and colour placement, they really popped when you looked at them, and looked wildly different (and better!) than the average tabletop terrain. I voted his snow terrain for best, since it really caught my eye.

Unfortunately, my game with Linton wasn’t my favourite. He said that he was just getting over an illness, which was unfortunate, as he was a little gruff and difficult to talk to. That’s usually ok – people come in all sizes, shapes and personalities, and I wouldn’t judge someone (on paper) for being a little quieter. The problem was, that he was also a very slow player. We were at the end of turn 3 when time was called. The further problem, was that after taking a rather long time with his turn 3, he walked away from the table without saying anything to me. I was already frustrated because we were down to 10 minutes, and then he left. Compounding this problem…we had forgotten a combat in the middle of the table! I started moving my models, not wanting to contribute to the timing problem, and when he got back we did the combat and moved on, but I wasn’t happy, and I’m sorry to say that I rated him down on sportsmanship because of this series of events. Linton, if you end up reading this – I’d love a re-match with a less scheduled time window, and less illness, to clear things up!

The last straw of this game happened near the end of my turn 3. One of the tournament organizers was walking around the room telling people whether to play another turn or not. I’m not certain his criteria, but he told us to play another turn. This was really bad, and I’ve given feedback already that I don’t believe they should do this. I had played my turn assuming that neither myself nor my opponent would get a turn 4, and suddenly at the end of my turn everything changes. Linton was kind enough to let me pull back one of my units, and he mentally went up in sportsmanship a point because of it. His turn 4 was better than my turn 4, as he got a few important pieces into place that I wouldn’t be able to dislodge. My dakkajet was the MVP of this match though, removing an entire termagaunt unit in one shooting phase, allowing me to claim an extra objective. He won this one 5-6.

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A top-down view of my army and display board, on top of Jason Dyer’s “Dyer Straits”.

I was really frustrated after game 5. I had been (unintentionally) slow-played twice this weekend, had my troops run constantly away from objectives and combats they weren’t losing that badly, my expectations had been up and then thrashed suddenly down. I was in a bad mood. Which is why I was incredibly happy about my opponent in game six.

Ryan McGechaen is a staple at Astronomi-con, but I’d never played him before. his Tau look great on the table (apparently he’s selling them), and it turns out that he’s a really friendly, funny and upbeat opponent. We were playing on Jason Dyer’s absolutely stunning “Dyer Straits” trench table, a table that I’d snuck in a midnight game with Jer Newell several years ago. We rolled for attacker/defender and I choose attacker figuring that either way, I was coming to him. In hindsight, this was possibly a bad idea, but I’m not certain it would have changed much.

We set up our lines. My trukks in a straight line in the open since that side of the table has only a few scattered craters for hiding in. And Ryan with his little hoofies in their trenches. And…he Seized the Initiative. I’m sure that I don’t have to go into gory detail about what happens when a Tau player gets first turn against an Ork player when the Ork player has nothing to hide behind, but it was ugly. Turn 2 I still thought I might have a game, but by turn 3 I was fighting to just reduce his number of points. On turn 4, I had no game left and by turn 5 I was thinking about how to ensure that he got full points on this scenario. We went on for a turn 6 and 7, the only game that I played that had actually gotten to the end, and I had an Immobilized and Weaponless Battlewagon as my only remaining unit. I’ve never seen StI be quite so devastating, but I feel that on this table in particular, it’s very very bad. We finished, him winning 0-14 just because there were only 14 points to get on this scenario. (The TOs tell me that this is a mistake.)

I’ll get to the last little bit…tomorrow. πŸ™‚

 

Tournaments

Astronomi-con 2013 – Day 0 and 1

Friday I got off work and headed to my place. Quickly packed up my stuff for the weekend and hung out with Duke on my balcony for a bit while we waited for Derrick. It is traditional that pre-Astro, some of the guys go to Memphis Blues to kill ourselves in a pork-and-cornbread related coma. We were here drinking and eating for a few hours before Mike mentioned that we had a bunch more work to be done at the venue still.

Derrick and I drove over that way to help out, but it looked like the guys had it under control. The room looked great – there was terrain from CHOP! and A-Club, as well as 6 entries into the Best Terrain competition – I think that’s a record number of entries for Vancouver! This terrain was really nice too, I’m astounded at the effort some people can put into this stuff!

Sleep around midnight. Derrick and I stayed out at UBC at Gage Towers – it’s like a mini-vacation and means that we can stay up until midnight with everyone and all but fall drunkenly asleep the two nights we’re out that way. Up at 8am to head out to a breakfast provided by Gage towers.

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Here’s a photo of my army to keep this from being an entirely photo-less post. I brought *cough* Patricks display board and put some of my Ork terrain on it to get a few extra tournament points. >.>

First game I played a guy named Brian and his Eldar, on a table that was Night Fight for the entire game. Brian and 3-4 of his friends had apparently driven out from Saskatoon after having asked themselves one night “When is the next major tournament in Canada?” and picked Astro Van and came to it – I love it! He was an awesome guy, and he ended up hanging out with us a bunch over the weekend. I won this one 7-6.

Second game was the beginning of the end. I played Steve Franks and his Eldar on Hammer and Ambull. There is a third-party force on the table that follows you around trying to kill you. He set up with a strong center, and I tried to deal with this by providing an overwhelming flanking force. Unfortunately, it didn’t occur to me until turn 2 that the Eldar will just pick up and move their firebase somewhere else if you do this, so I chased him around for 3 turns before the game ended – Steve was a fantastic guy, but he needed to pick up the pace by a little bit. I’ve often said that when playing Duke and his shooty Tau, I don’t actually get a game until turn 3 when I’m finally able to make contact (and Duke is trying to fight a losing battle after that moment, so the game is a little weird!), but if I don’t get to turn 4, I’m screwed. I lost this one 0-9, since I hadn’t killed anything of his at all.

Game three was Err Supply against Les. Les went on to win Best Overall, and damn does he deserve it. He’s a wickedly fun guy to play against, good natured with a well painted army and he plays well too. He had bad luck in this scenario, as all 3 of the objectives randomly scattered near my deployment zone so he had to come to me to get them. My Orks did a damn fine job of gumming up the area so he couldn’t get near the objectives, but in turn 4 I lost a few units all at once with some bad dice and that turned the game for him. I think I lost this one 1-11.

That night we headed to Mahoney and Sons, a nearby pub at UBC for some dinner and drinks, and good conversation with a lot of awesome nerds. This sort of thing, and the MB trip are a good part of what makes the tournament worthwhile – the camaraderie is excellent. After dinner, I pulled out Eclipse and myself, Derrick, Christian, James and a gentleman from the US named Peter played until 2am. Brian watched – when we started he said “for a bit”, but he ended up watching the entire game! In the team, I came third place with James winning by 10 points! An excellent game, played with all 3 of the expansions. 2am bed, 2:30am sleep…9am wake-up. >.< Tournaments!

I’ll continue this later!

 

Featured Images

Astronomi-con 2013 – Prep

I usually go into Astro with a lot of excitement – last year I pre-empted my usual post-Astro terrain building excitement by building some terrain in advance. This year, with a bunch of other priorities sitting over me and not a lot of 40k in my life, I was a little less into it.

Which meant that instead of adding whole new units to the orks, I just painted the flakk gun and built and printed a 24 page book for my army. >.> Here are the photos from my book, as well as a link to a compressed PDF of it – the printed version is over 20mb of PDF!

As always, click on the photos for bigger versions.

Shootas

One unit of 10 shoota boyz, their power klaw nob and their trukk.

Sluggas

One unit of 11 slugga and choppa boyz, a power klaw nob with their trukk.

Sluggas-2

A second unit of 11 slugga and choppa boyz, their power klaw nob and their trukk!

Weirdboy

My weirdboy.

Burnas

9 burnas and a looted wagon to carry them places.

Dakkajet

My dakkajet.

Deffkoptas

3 deffkoptas

Flakk

A previously painted “trukk”. This model was originally a looted wagon with a boomgun. But the boomgun was disappointing, so I took it off and made the vehicle a trukk for a while. This year, because the vehicle already had a top hatch it was easy to paint up and magnetize the flakk gun so it fit and became an Imperial Armor Flakk Trakk!

Meganobz

4 meganobz and their battlewagon, with a dethrolla.

Warboss

WAAAAGH!

I’ve spent a lot of time over the years on this army, and it’s nice to be able to pull it out and be assured that it’ll get some notice at tournaments. There are certainly are updates I could do to the painting – the boyz are pretty basic, someone mentioned I should light the burnas cigars (which I’d never thought of before) – but the character models are some of my best work and the tanks and plane I’m really pleased with.

Here’s the final book PDF – Dug’s Boyz – Online. I gave a copy of this to all of my opponents and the tournament organizers, and kept one for myself – 8 printed in total. Here’s a couple photos of the book, to give you an idea of what it looked like printed.

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The front cover of the book – I grabbed this from the internet, it’s a wallpaper that GW put out and it fit so nicely that I had to use it.

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The first page of the book. Big full colour photo of my warboss on the left, and his name and unit write-up and his stats on the right.

I’m really happy with how it worked out – I’d never used Publisher before, but it worked perfectly for what I wanted it for. I think the only downside of the book was…make sure you ask what the unit price is before you get the work done. I thought I knew what it was, because I had started getting the printing done online at Staples, but because it’s a non-standard paper size I decided to go into FedEx/Kinkos to get it done. A trainee took my order, and I assumed I knew the price. Oops.

I’m also super glad that I had the terrain lying around my house, and the photography skills to make these photos look real nice. This book was pretty big, but it was relatively easy since I knew what I was doing at almost every step!

 

Tournaments

OFCC 2013 – Games

OFCC is a 5-game team tournament at 2800 points. 2012 they allowed Storm of Magic choices to be taken as rare, which was my inspiration for Iron Brush (I just noticed I never posted for my own tournament…>.<) but for this year you had to take only options from your own book which was sad. Not because I had anything I wanted to take, but because I like people being able to take all of their toys!

Unfortunately, I took no photos of the games. I was to busy!

The match-ups were created in a very interesting manner. The first 3 rounds of the tournament were determined by people challenging each other, with the last 2 games having the teams matched by how well they were doing. The team captains came together and brought a copy of each persons list on their team. They diced for who would “present” first. The winner presents a list, and the other captain chooses two lists from his own team for the presenter to choose. The chosen two play Warhammer together. They swap turns, with each captain presenting, until all players are matched. When presenting, the captains talk about what sort of player the person is and what sort of army they brought. In this way, you can get Pete playing someone really hard because he loves those games, and me playing someone a bit less challenging because I’m more of a hobbyist (although Pete has been corrupting me…)

My army:

  • Carnosaur Lord
  • Scar-Vet BSB on Cold One
  • Skink Priest
  • Skink Priest on Engine
  • 38 Saurus Warriors
  • 3×10 Skink Skirmishers with Javelins (one unit had a Brave)
  • 11 Cold One Cavalry
  • 24 Temple Guard+Razor Standard
  • A single Salamander

I won’t post any photos in this, because it’s already massive, but I have a bunch of photos that I took before the tournament of my army to edit and we’ll get to those shortly.

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Tournaments

OFCC 2013 – Colour

I’m going to split these posts into “Games” and “Colour” to keep them from getting overly long. πŸ™‚

I went down to OFCC to play Warhammer Fantasy in Vancouver, WA this weekend with 9 of my CHOP! club members. We drove down last year and had an absolute blast – met a bunch of new people, and they have a team tournament format which I really enjoy. There is only one award given to individuals – Best Joke – every other award is given to a team.

This year my club split into 2 teams – xXx and Boat Anchor. On xXx was Dale, Little Pat, Pete, Scott and myself. Boat Anchor was Jamie, Big Pat, Owen (Pip), Nick Klose and Kas, a fellow I’d only just met this weekend.

Click through photos to see the bigger versions!

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Little Pat brought down 4 2x2s for a Mordheim board he’d made a few years ago. My Witchfate Tor and floating rocks, 5 awesome looking armies and you have a second place for painting!

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Tournaments

OFCC 2013 – Just a taste

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Lots more to follow, but here’s a teaser image to get you started out. That’s 3 medals between two teams, in a tournament where you can only win one award…CHOP!

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