Browsing Tag

painting

Technique

So this is why I had a backlog…

I noticed this evening that 7 days have gone by without me posting anything. Thankfully, it hasn’t been 7 days since I painted anything, but I somehow felt like there wasn’t anything to write about. I’ve made significant progress on the Temple Guard – only 2 more “major” layers to go before I start looking for mistakes/tiny details, but it doesn’t look (from afar) like I’ve made any progress. More on that later.

Tonight while painting I had a thought to post a few tips/tricks that might help someone reading this. Or might not. Since no one posts comments, I have no idea who my readership is or what their skill level is (maybe a poll in the future? :))

Water

Water is surprisingly important in painting. For years (decades…) I thought you could open up a paint pot and just start taking the paint and placing it on the model. Well…you can, but you aren’t going to get to smooth, even highlights without water.

The easiest process I can suggest looks like this:

  1. Put a colour on a palette. Add some water – enough that it flows, but not so much that it goes on too patchy. Patchy is ok, just not toooo patchy.
  2. Put that paint on the model. Make it sloppy, just waz it all over the place. You’ll clean it up later (you will clean it up, won’t you?)
  3. Find a wash that fits over it. Badab Black (unless yours sucks like mine) and Devlan Mud are common washes. No need to add water here. And again, just a sloppy coat over everything.
  4. Grab that first colour again and do the water thing again on your palette. You may even want it really watery, like patchy “that won’t cover anything” watery.
  5. Put only as much as you need for a single edge onto the tip of your paint brush. And with a gentle touch, apply that.

I can’t really say the amount of water I use. Last time I started with 2 brushes of Bleached Bone and then two brushes of water. Over time it dries and you add more, so the consistency I started with wasn’t the same as what I ended with.

If you get it right, what you’ll get is: 1 shit coat, 1 washed awesome coat, and 1 smooth beautiful highlight. The wash does half of the work for you, and if you want to leave it there you can. But just a little extra time can take it to the next level.

Variations

If you take this process and play with it a little, you can go a long way. A few variations:

  • Skip the last highlight entirely. I almost did this on my Hive Guard gun it looked so good.
  • Skip the wash and highlight by hand. The wash is a wicked easy thing, but it looks washed (duhh, because it is). If you do this highlighting by hand it’ll look way nicer (and people will be more impressed!). I did this with my Ork flesh – start really dark, then mix that dark colour with some black and a LOT of water (almost making your own wash, but not quite the same). Then start adding another lighter colour and highlight up. This is, as far as I know, what those really fancy amazing painters do. If you do this, you’ll want at least 1 base, 1 shadow, and then 2 highlight layers. But the more highlight layers you do, the more awesome it will look.
  • Feathering. Similar in concept to a dry-brush, but where dry-brushing you tend to do a heavy coat, feathering you take the smallest amount of paint and just apply it in tiny little lines at the edge. This is an attempt at fooling the human eye into believing that the base and highlight colours are mixed, when they really aren’t. (no actual mixing occurs though – I tried wet on-model mixing once and it didn’t work out so good…yikes).
  • You can take feathering even further. I really watered down the last layer and I’m apply it thicker at the tips and edges, and then drew lines outwards from there towards the base.  You can see some what I’m talking about on almost any ‘Eavy Metal bone painting (The linked model cheats by having actual lines on the horns, where I’m painting those lines on) (Chakax will be featured here in a few months. He goes with the Temple Guard unit, but I’m not painting him with them for a few reasons).

(If you want more details, like exact colours and such, on these variations, just ask and I’ll write.)

Thanks for reading!

Musings & Meta

Painting Motivation

Ok, so I’ll be honest with anyone who reads this – most of the content you’ve been reading over the last couple weeks was back-logged. Immediately after starting this blog I went into a frenzy of crazy painting action and back-logged a weeks worth of posts. It was glorious.

But now it’s hot out and I’m tired and I really don’t know what the hell I’m doing to make these Deff Koptas look good, and I have 3 tournaments I need to paint for (2 in July! I need to finish the Temple Guard for the 9th of July! Oh good god that’s only a month away…) and I haven’t painted much of anything in about a week. >.<

I think what I need is to get rid of the Deff Koptas. They are a bottleneck in my motivation.

Work-in-progress

Lava

Photography+internet is a little odd to me. I feel like, if I can look at a picture, I should be able to distribute that picture. I mean…I’ve got it already. It’s on my hard drive, being displayed by my monitor. And yet I get the feeling (was unable to confirm) that it’s probably against the rules to take those photos on your computer and to use them directly. (This can be contrasted with movies/games/music, where you have to actively search for them to get them onto your computer, so you can steal them.)

Did you know that “smoldering lava” is the name of a particular card in the Molten Core raid deck from the WoW:TCG? I didn’t, but now I do, since that’s a good portion of what a Google search will bring up.

Annnnyhooo. I decided to link to the source instead. So click this link and lets talk about lava: http://english.cctv.com/20091130/103250.shtml. The link has 6 pages of photos, with 2 photos a page. So I’ll be talking about them like that.

Page number:

  1. This page didn’t inspire me.
  2. The first photo, with volcanic lightning excited me. I want to add volcanic lightning to my models. Seriously. That’s like two of the most badass natural events bound into one tight little package. Volcanic lightning. If you aren’t tittering yet, go look at the photo. But ahhh…I think I’d probably fail >.<. Any ideas on how I could incorporate this?
  3. This page has no pictures of lava on it…which is entirely useless to me.
  4. The first photo has a little bit of what I’m looking for. Notice that it’s a completely dark photo – grey, dark blue, smoke, rock, black. With strong highlights of this eye-piercing orange. Although this isn’t ideal for the Temple Guard, it’s getting close. It’s a little bright still.
  5. Here’s the money shot. First photo, magic-mud lava (I’m sure the scientists have a better name for it :P). Dark, black red in the center, with a slightly brighter dark red on the edges. This is how the TG should be done. Downside: the scales on these guys are tiny, edging will be a pain >.<
  6. Just a mountain here. Lame.

11 photos, 3 ones that have anything to do with my project, 1 that is probably “the one”. Success!

Musings & Meta

Where we paint

I’m in the enviable position of having a Man Cave. My roommate moved out last year and, instead of finding a new one, I just expanded to fill the space. A little repainting (robin’s egg blue is not condusive to anything) and moving of furniture, and I was ready to go.

I’ve got a full closet for storing kits and boxes, army cases, even my gaming table. I’ve got an old dry bar that I’m using as a display cabinet and place to store my rule books, codecies and magazines. There’s my computer desk and bookcase, and up against the patio door is my painting table. It’s an old Ikea Ivar shelving unit with desk, drawers for my paints, and shelves for my terrain and WIP stuff.

I never use it.

It took me a while to figure out why. It’s a great space. Lots of desk space, good natural and artificial light, a PC full of MP3s, all my supplies handy, a decent chair… and no TV. It seems that I’d rather be hunched over a coffee table in my dim living room with a movie on than comfy in my Man Cave.