Browsing Tag

malifaux

Featured Images

Malifaux – The Firestarter

(Just slotting this post in early because I need to send photos of this model to a few places this week!)

There isn’t an actual model for The Firestarter, but I got the idea of using these Hell Dorado Efrit Warriors from the Wyrd forums, and I do love the model! The funny thing is that most people refer to The Firestarter as “he”, but mine is very clearly a “she”!

She started with Sunburst yellow all over. Building on my playing with glazes from last time, I took Bloodletter and mixed it with the Sunburst to create a hybrid glaze/paint mix. I added more Bloodletter, getting more orange with each layer. I think I did 10 or so layers, before I got impatient and went straight to Bloodletter and put a bit of it at the tips of everything.

I painted her body in Shadow Grey, being careful to create area where the fire was still showing through. I mixed 2:1:1 Soft Body Black, Guilliman Blue glaze and water and then painted the undersides, exactly the same as how I did the Rail Golem. Then I did 3:1 Shadow grey and Sunburst yellow, adding more Sunburst to highlight up. This had a similar effect as painting the Lamenters Yellow over the grey – such that the tip of her head and some of her edges look like they’ve been OSL’d

She has some raised up areas on her legs and back, and I mixed Shadow Grey and Skull White to edge highlight those parts.

I think the hybrid mix of paint and glaze worked out well, as the glaze has the property of spreading out nicely and it tints the paint that I’m using. I’m not convinced this is better than just using paint+paint+water, but I felt like it was easier to control where my paint went, which is a critical improvement!

 

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Tournaments

GottaCon 2014 – Day 1

I woke up at 6am after going to bed at 3am. I tried to sleep until around 7am, when I said fuckit and got up to take a shower. I opened up WhatsApp and found some folks who were at Sam’s Deli just up the street. The great thing about bringing all of your friends to a con is that you can find new people, if you don’t want to see the old ones for an hour or so! 🙂

I also took a wander through the vendor hall. Lots of great stuff to see and buy! Airsoft, the medieval recreationists, MMA, leather stuff, Magic, board games, miniature games, glass creations, chainmail, video games, terrain – if it involves nerdery, you can find it! I ended up buying 2 items of leather goods for my costume, but left the rest of it alone.

Malifaux started at 9:30am, and it was a jam packed day! So packed, that while the schedule originally called for 5 games, we only played 4 and still went 2 hours over time! All games were at 50ss, and here I really slacked off on noting the Scheme Pool.

Game 1

Stake a Claim with a Standard Deployment vs Tao. Tao was the organizer of the event, so I drew “the ringer” for this game. Tao was playing a brutal, brutal, brutal Von Schill crew with Lazarus. He had more fun than I’ve seen in a while shooting his big guns at my models and me taking them off! However, he wasn’t playing to win, just to take models off, so I ended up winning this 7-1. This was a really fun game – Tao is a hard player, but has a great attitude. I look forward to playing him in the future when he’s actually trying to win…

Game 2

Turf War with a Flank Deployment vs Mark. I love playing Mark – a fantastic fellow, who plays a challenging game. He was playing Pandora mostly this weekend, and had a brutal list with 3 Sorrows so that whenever you failed a WP duel you took a ton of wounds, with no ability to damage prevent and armour did nothing. He out played me and the game ended 9-7 for him. At one point I could have taken 2VPs for Plant Explosives, but I got greedy and thought I could get 3VPs for it and he managed to ensure I got nothing.

Game 3

Reckoning with a Standard Deployment vs Niko. Niko was playing with Lynch still, and here he just dismantled my crew. I took a fairly high-point cost crew, with Kang, Rail Golem, and Sue and unfortunately I separated my crew and his Teddy and Huggy and such were more than capable of killing my models one-on-one. I learned a lesson here, which I applied in my game on Sunday – more on that later. He destroyed me 0-8, and this was actually my worst game all weekend. Not because of Niko, he was fine. But I’ve always said that one significant benefit of Malifaux is that at any time, no matter whether you’re winning or losing, you can affect the game. You have agency, and that’s what I want from my games. In this game I could do nothing but take my models off the table.

Game 4

Reconnoiter with a Corner Deployment vs Erik. Erik was playing Rasputina with a couple Ice Gamin, an Ice Golem and a Cereberus. Apparently he had been doing quite poorly earlier in the day, but he pulled it together a bit here. We had a stand-off with the Ice Golem vs my Rail Golem, but I managed to out-activate him such that I got the drop on his Golem. I also learned, once again – don’t take Assassinate vs Rasputina. Her Sub-zero trigger means you have maybe 1-2 attacks to kill her, unless you get many models on her. Not worth it. I used my Emberling fairly well here, sending him flying off with his 5Wk and only 3SS cost to hold onto a table quarter for the entire game.  I won this 6-5.

 

We had lunch in the middle, which was nice because apparently the Warhammer Fantasy guys didn’t get a lunch break. Afterwards while talking with them, I got to brag that our event was small enough that at the break the TO asked “So where does everyone want to go?” When your TO eats lunch with you, you know you’ll be back at the tournament on time. 🙂

I won Best Painted here, and was the last person to select a prize so I took come a box of Terraclips “Buildings of Malifaux”, a set that I’m looking forward to finding space for in my terrain box. May have to sell off something to make that space…we shall see.

We finished around 9pm, which was worrying me. I had made plans to meet up with a good friend of mine whom I hadn’t gamed with for a while. We used to play RPGs weekly, but he’s recently moved to Sooke and it’s been a while. I quickly grabbed food and found him playing a board game with another friend I tend to only see at gaming conventions. 🙂 They finished that game and started another, a 4-player game with 5 people. I said I was happy to sit and watch, which surprisingly was the truth – my brain was exhausted after 3 hours of sleep and a day of Malifaux. So I watched and helped with Galaxy Trucker for a bit. When they finished that, we took the game back and went for another. A brilliant idea came upon Adrian – someone in the room was about to start teaching Russian Railroads, a new train-themed worker-placement game, and we could grab a second copy and get in on the explanation. This was a great game! We played until 2am, at which point I was about to pass out in the con. I was super glad I stayed out though – it’s always awesome to see Jer, and Adrian is fun to hang out with.

Back at the hotel room, I lay down and worried about when my roommates were going to come back and wake me up. The night before I had thought about getting my own room, but didn’t enact the plan. 45 minutes later around 3am they came in…as silent as mice. Apparently, I had made an impression the night before and while I woke up when they entered, I managed to get back to sleep ok.

 

Tournaments

GottaCon 2014 – Day 0

I’m going to intersperse these next few posts between the photo posts of my models for the next week or so. I also only have 3 photos from GottaCon, I forgot to take any until the last day. 🙂

GottaCon is a full bodied video/board/card/miniature gaming convention held in Victoria, BC. It’s been growing steadily for years, and this year I assume they had some talks with the mayor of Victoria and worked out some deals and ended up moving the convention into the heart of the city and having a ton of advertising for technology jobs in Victoria. I support this move entirely – the con benefits by having a better and bigger space, the city benefits by advertising itself and by having tons of hungry and thirsty gamers walking around, and the people benefit by being closer to food and drink and the larger con means MOAR GAMERS.

I only decided to go a few weeks ago, so had to get my ducks in line pretty quick. Patrick was leaving late on Friday because of work and was considering taking the float plane over. As soon as he said this, I glommed onto the idea – working a full day and getting to play in the Friday Malifaux? SIGN ME UP. The float plane habour is about a 5 minute walk from my work as well.

If you have a fear of planes, avoid the float plane. It has heavy bumps as it travels along its “run way” (the ocean…) and occasionally flies sideways in the wind because it’s such a small plane. If you have no such fear, it is a delightfully civilized manner of getting to Victoria. You leave from Downtown Vancouver (as opposed to Tsawwassen or Horseshoe Bay), travel for 30 minutes (as opposed to 2 hour ferry, plus 1+ hours driving to get to the ferry and back) and arrive in Downtown Victoria – we left the plane and could see the hotel. Highly recommended.

We dropped our stuff off at the hotel and walked up the street to a local pub, the Irish Times, where most of our gaming friends had been getting drunk for several hours. Like…many hours. It’s nice to show up at a place and get that many cheers and hugs. 🙂 I love my gaming group. <3 After a pulled pork sammich and a beer, I left to get back to the con.

A notice of importance – if you’re playing at 7, be sure to stand in line for your convention badge before 7. Gaah. I was a little late for the event because I forgot the damn badge. I was tired, as I tend to be on a Friday, and didn’t play my best. Still 3 solid games of Malifaux though! I didn’t write down the Schemes for all the games we played because I’m lame. Should do that next time. >.<

Game 1

I played Mr. Dan Miner, a local Malifaux Henchman and his Kirai crew. Dan claims to be bad or unlucky at games, but I think he has negativity bias. Or maybe I’m even worse! Because when we play, it’s usually a solid game and I usually lose. 😛 We were playing fixed Story Encounters, and this one was Escort. Dan had to get a model up the table, using only (1) Interact Actions. He didn’t entirely read the scenario, so ended up moving his entire crew forward and then having to run back in turn 2 to Interact with the Escort! This cost him quite a bit – we both think he’d have won if he hadn’t had this issue! I got lucky and managed to top deck the Red Joker to kill Izamu the armour. Unfortunately, neither of us got the Escort in a position of power and this game ended with a 3-3 tie.

Game 2

This game was hilarious, and frustrating and not because of my opponent. I played Niko from the Island and his Lynch crew in the Plant Evidence Strategy. I took Line in the Sand and Distract. At one point in the game the TO called “20 minutes”. We were at turn 2. So we busted our asses to get through the next turn, hunkered down in some places and pushed forward in others and did our best to get the best results in those 20 minutes. 20 minutes later, I think we had either a tie, or I was winning by 1, I forget and we didn’t get to count. Because it turns out that the call to “20 minutes” was actually more like “20 minutes until the half hour mark” – we had another 30 minutes to play our game! We bugged Tao about that for the rest of the weekend. At that point Niko crushed my models – he has a very offensive crew that was hard to deal with and turn 4 I had very little left. This was a loss for me, 2-4. Some people suggested ending the game when we thought it was going to end, but neither of us were into that – I want to play, damnit!

Game 3

I think this strategy was Treasure Chest or Hunt, I took Protect Territory and Cursed Object. A marker in the center you have to pick up and put on your stat card. Except I couldn’t, because my opponent was playing Perdita and had Nino, who has an ability (which I think is game breaking…) where you can’t Interact if you’re in line of sight of him and another Family model. Really, my best chance of success here would have been to charge forward and bust up Nino and damn the consequences of the other models I would lose. At least then I could have gotten 4VPs from it. As it was, this game ended up in a 3-3 tie. I failed entirely at Cursed Object, because I was trying to remove Fransisco and Perdita before he could remove my models. This was a slow game, and I noticed a fair amount of inconsistent measuring from my opponent. The weird thing was that he would measure an extra inch in some cases, and an inch less in others, and not always in his advantage! This sort of thing bugs me, but it was nearing midnight on a Friday so I let it all slide with a smile and a handshake. I’m pretty sure I wasn’t playing my quickest either, reading a card 3-4 times before I understood what it did, despite having played with it a lot. 😛

 

That night I was sharing a room with Jamie and Dan. I went back to the room and tried to sleep. Unfortunately, cons make me excited and I’d had a Monster around 10 and was wired as hell. Jamie came into the room around 1, and had a conversation with Dan…until 3am. I couldn’t get mad, because I wasn’t sleeping anyway, but it’s bothersome to think that I couldn’t even had really tried. I dozed for this time, occasionally joining in the conversation. The next morning Dan slapped Jamie on the ass at 6am joking that this was for keeping him up until 3am. I woke up at that sound, and then lie in bed awake for another hour before deciding to get up. Rounding down, 3 hours of sleep. I felt quite poorly on Saturday. Jamie and I have since discussed the problem, and agreed to not share a room in the future – he uses tournament time to paint until 3-4am, and I like to get at least 7 hours of sleep otherwise I have problems concentrating and can get a little cranky.

Day 1 to come in a couple more days. 🙂

 

Featured Images

Malifaux – Rail Golem

I wanted to paint my skull cannon, but I wanted to try a new metallic technique. I didn’t want to try that on the skull cannon, so I worked on this golem that I’d had no intention of adding to my Malifaux crew until a few weeks ago. >.>

Skin

He started Mithril Silver. I read an article talking about how to make metallic red, and they suggested Ogryn Flesh+Baal Red 1:1 – that made it looks like slightly red silver, and not good at all. So I did another layer of Baal Red. Which was still absolutely no good. Heavy Body Black to darken it. Then…Lamenter’s Yellow. This was still bad, because now I had a bright gold colour on him. I did the Baal Red again, which finally made the skin look roughly where it is in the photos.

I let it sit for a day or two, before deciding to travel down a road I’d been trying to get to, but hadn’t had the courage yet – highlight and shading with glazes of a colour entirely different from the base. Mr. Wappel talks about this regularly, but I’ve never done it. If you look at some of his models, he has purple and green and yellow and so forth all on the same patch of Nurgling skin. It doesn’t look patchy, it looks like mottled skin. I was studying a painting of trees in one of the local Vancity branches and remembered that a technique used to shade forests is to use purple. Using dark green to shade a green forest is visually uninteresting – at the end, you just had a big patch of different levels of green. But if you use yellows and purples, you can highlight and shade and create visual interest.

I tried to Google Image search for what I’m talking about, but instead here’s a recent Wappel Nurgle Daemon and some random canvas painting that showed what I mean.

So I took Guilliman Blue, watered it down a bit and applied a few layers to the undersides of the Rail Golem skin. I did the same kind of layers as I would if I were painting using opaque pigments – paint a little less on each layer. I painted into the creases in between muscles and in the arm pit, and on any surface that was on the bottom of the model. Then I took Lamenter’s Yellow and some water and painted a bit on the top of the surface. This made the top a little more of that golden colour I didn’t want, but since I only used a little bit, it was more of a highlight than actually changing the colour of the model.

Pipes

The pipes were similarly done. I think I used Boltgun Metal so I could start darker. I mixed Guilliman Blue and Bloodletter to create a purple glaze and applied in layers, along with straight Bloodletter to create the worn and used look that his pipes have.

 

This all inspired me to do a multi-post series on different ways to use these 2 colours, as well as Bloodletter. I haven’t even pulled the green, Waywatcher Green, out of my box. >.> You’ll get the next few articles shortly, but this may be interrupted by a GottaCon report, since I’m leaving for the Island in less than an hour!

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Work-in-progress

Building a lot of stuff

(This message has been pre-recorded for your reading pleasure!)

After my paint-fest for a week or so, I didn’t feel like painting anymore, so I built a ton of things.

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Rail Golem for Malifaux!

I used this guy once the other day. I’m trying to find a replacement for Miss Step, who I feel isn’t performing well. I don’t know if this guy will, but he was fun to use. Hoping to use him some more before Adepticon, just in case I want to bring him.

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Deadzone Reb humans!

I’m playing in an informal Deadzone campaign. Last game I played I lost 7/8 members of my strike force who went into the game. I made a mistake. My force went under 70pts, so High Command sent me 3 free humans…who are at -1 dice for everything for the next game. But I needed some more humans first. No problem…I bought 2 Reb faction starters and a booster, so I’ve got a few humans kicking around the house

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Just a ton of Dreadball MVPs.

I’m running a Dreadball tournament next month, so I thought I’d have a few MVPs available for that. Not certain if I’ll paint them all, but I wouldn’t mind getting at Gabe and Reek at least, because they are cool. Slippery Joe too…who knows. 🙂

Musings & Meta

2nd Annual Malifaux Holiday Miniature Exchange

Even though I’d only been on the forums for 1 post at the time, I decided to see about joining in on the Wyrd Forums Malifaux Holiday Miniature Exchange. (I’ve since gotten more involved :))

The rules were super simple: minimum of $20, don’t send something painted/assembled unless you send the minimum plus that. No problem, I can do that!

I signed up and a week or so later received word that I was sending to a gentleman in Kent, UK. Malifaux Mark told me his secret of finding a store in the location you’re sending to, and ordering from there. I did so, and sent my new friend a Waldgeist and a December Acolyte. One of the things I love most about Malifaux is the exploration of different avenues of list building, and I wanted to share that joy with others.

My own gift has been in the mail for just short of an entire month. I had just sent my gifter a private forum message this morning saying that it hadn’t arrived, just to let him know that it hadn’t arrived yet.

And it showed up this evening.

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BAMF! CHRISTMAS!

That’s…

  • Malifools pink wristbands!
  • Malifools “Stolestone” poker chips!
  • Malifools brand coasters!
  • Rail Golem!
  • Willie!
  • Arcane Effigy!
  • A wood laser-cut lamp light terrain!

I’m astounded. I’ve done it wrong. I followed the minimum requirements, not realizing that no one does the minimum.

I’ve been working on making some small changes to my Scheme cards. Imma send him a few packs of those when I make a new order. >.>

Musings & Meta

Malifaux – Scheme Cards and Crew Creator App

When I picked up Malifaux, I got really excited about the possibilities of it, but also recognized that there were a few things about it that required a little extra mental processing than my usual games. Here’s some non-model things I’ve made for the game.

Looking at my Google Analytics today, I noticed that of the 170 visits I’ve had in the last 30 days, 22 of them were from the Wyrd forums, so maybe this will interest you!

 

Scheme Pools

It’s amazing. A random, limited (1.5 “all of the Schemes” would be impossible to think about!), set of goals for each player to worry about. Care about your own, figure out your opponents, try to stop them, try to make yours happen. But my memory isn’t as good as it needs to be for this, so I needed a gaming aid to help remember what on earth I was doing, let alone what my opponent could be doing. I wrote out some cards. After I made them, Mark (a local Henchman) said I might pretty them up. So I found an awesome backing, an awesome front, the Malifaux fonts and designed some cards. (All art resources used with permission!)

Malifaux Scheme Cards

I did a print run of 20 of them. I’ve sold about half to friends at cost, and then sold the other half to Mark and he gave them away at Malifood last weekend. Coming out of this, there’s a ton more interest in my cards! I’m pretty excited and pleased with how they turned out. There are a small handful of things I want to change about it, but in general they are great!

 

Crew Creation

Sometimes you just want to daydream about making crews. Sometimes you don’t have your book on hand! I love thinking about the cross-faction possibilities…is that model a Mercenary? What are the Foundry models that Mei Feng can take? What if I took Mei as a 10 Thunders Master? (I’ve been running her Arcanist) Did you know that the Brewmaster is dual-faction 10 Thunders/Gremlin?!

I love the exploration of it all. Where Warhammer is simple – pick up your army book, that’s what you can take – Malifaux is complex, there are hidden gems on every page. There are things you can take and there are things you should take and things you should not take, and optimizing that is delicious.

I wrote a crew creator web app (I write financial web apps professionally – this stuff is pretty easy in comparison!). It has the entire list of models and upgrades from book 1, and should format itself nicely if you want to use it from your mobile phone!

Cross-Reference/Crew Creator App

Featured Images

Sue – Malifaux

I still hate painting humans…

A new mercenary called Sue. Nothing about this paint job really makes me happy, so I’m kind of glad it’s over with. Right now, as I write this, I’m considering coating his coat in Badab Black and being happier with that. Or maybe I’ll sleep on it and see how I feel in the morning. 🙂

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Featured Images

Rail Crew – Final!

Finished my Rail Crew this weekend! Also, found some time to take some photos and do some editing, a good weekend! Next weekend I’ll be in Nanaimo for Kippers’ Melee, a multi-system event in it’s second year. I’ll be playing 5 games of Fantasy for the first time with the “brand new” Lizardman book, and Malifaux with…

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Featured Images

Rail Crew – Markers

Malifaux uses a ton of markers. Your models drop Corpse or Scrap Markers when they die, and other models interact with those markers. You can use a (1) action at any point to drop a Scheme Marker. Sometimes these markers are used to score victory points. Sometimes they are just used to make your opponent think you’re trying to score victory points.

I wanted to make some specific to my crew since I had a ton of 30mm bases kicking around and it wasn’t that much extra effort.

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These are done with the same basing technique as the models. Instead of drybrushing Fenris Gray over the Rhinox Hide (as I did for the Emberling), I drybrushed Bestial Brown and then Zhamri Desert. I like it a lot more! It left the dirt red, but brought a lot more yellow into it which I feel is a lot more realistic and good looking.

I’m a little concerned about the railway ties right now. I know that I just did Vomit Brown followed by a Devlan Mud wash, and I know that I feel like that isn’t enough paint. But they look ok with just that…

In some places it also just looks like a dirty mess. I’m not a huge fan of that, but it probably looks ok/great to other people. Urge to clean…