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arcanists

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Arcanists – Bases!

My last few posts for my Arcanist bases (previously called “Malifaux” bases, before I got an Outcast crew!) ended up muddled between a few different posts, making it hard to refer back and repeat. Here’s a summary of how I did my bases for some Steam Arachnids!

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I prime everything white these days. I drank the koolaid on starting with bright colours and shading down.

Rhinox Hide all over the gravel, Mithril Silver on the rails and Vomit Brown on the railroad ties.

I bought the “new” Seraphim Sepia from GW, but it wasn’t really as dark as I wanted so I put Nuln Oil all over. This was really super black. Much more black than Badab Black, much less…shadey.

Wetbrush up the gravel with Rhinox Hide and Scab Red, then drybrush Tallarn Sand and lastly Zamesi Desert.

 

It’s not the same scheme as how I did my last bases, but it’s more concise. I think it’s more…I don’t know. It’s brighter in places, but also darker in others. I think it’s the Nuln Oil, in that where it dries it’s really dark, but otherwise it has very little coverage.

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Arcanists – Performer Final!

I was waiting until I had a few models to photograph, since this one has been sitting in my case since AdeptiCon. I painted her in bright green, but I kind of wish I’d done bright red instead – the green is a little too sundress, and not enough dancing-girl.

I tried to copy someone else’s stocking painting by adding some pink in with the black at the knees and the back of the calves. I also decided that she looked better with her shoulders on display, rather than how the sculptor decided with it being a crop-top dress. Most people who have seen her agree that this was a good call. 🙂

I hate human skin a little less now that I’m using glazes. But you can see that eyes are still escaping me…

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Malifaux – Mobile Toolkit

To paraphrase Dale – I couldn’t be arsed to set up my photography stuff for this model. It’s hideous. It’s supposed to be a Swiss-army knife of cool construct buffs, but instead it says…HI GUYS!!

While looking for conversions to make it suck less, I found an image on Google that was kind of neat. So I bent up the awful looking legs, bent down the awful looking arms and glued two Ork shootas to it’s back as a jetpack.

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I used it once or twice at GottaCon, but I found it to be of limited use. It has a single purpose (in my crew) – making my Rail Golem kill things faster. Sure it can give +1 Armor to another construct, but paying 3SS to buff a Rail Worker or Gamin doesn’t seem that awesome.

I’ve also used it with Ramos, and it works well as his Scrap Starter Kit. 1ss cheaper than an Electric Creation and Joss can cleave it in half to get 2 Scrap Markers to start summoning from.

But let me tell you, that when I needed something dead, Rail Golem with (+) to damage flips is real good.

Musings & Meta

Malifaux – Ice and Fire

Just a post with photos you’ve seen already. 😛

When I started the Rail Crew, I wanted to use the rail road tracks, because they are awesome. I’ve continued the rail idea with my Acolyte and Firestarter, but this could be a problem. Models can be used in different crews – if I did Kaeris as a Master and used Firestarter, would I put the rail on Kaeris’ base? Similarly with Rasputina and the Acolyte. (Or any Arcanist Master, really, since the Acolyte is just plain useful for anyone!)

I decided to do the snow on the Acolyte base to try to fix this, and OSL from the Firestarter on the tracks  (not really obvious in this photo) to try to mitigate this future problem. The more I think about it, the more I like this idea of having the opposing elements represented in my “a working man” crew.

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Malifaux – December Acolyte

(I wrote this post a month ago, but it kept being pushed back for AdeptiCon coverage. I think I’ll take a day break here, to make sure he gets some love. :))

And this guy finishes my glazing thoughts for now. The white shown in the photos is just white primer. I took the Guilliman Blue and watered it down, and painted it very carefully again into the undersides and pits of the cloak. After I’d painted his paints and quiver, I did the same thing with the blue on them as well. At one point this model looked so strange – white and stark blue with very warm beige clothing, accessories and the trim on his cloak. I toned it down quite a bit by drybrushing white on the cloak, and using the blue glaze to bring those warm colours back down in temperature similar to the cloak.

Lastly, as you can see, my first attempts at using the Secret Weapon Crushed Glass bundle. This is very neat stuff! I did it in two layers, not because I had to, but because I underestimated what it would look like after the first layer. That layer looked very weak, more like slush everywhere. I went back again and used less of the Realistic Water in the mix (watch the video on how to use it) and it came out much more snow-like.

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Work-in-progress

Malifaux – Performer

Given how many posts I have queued up, you probably won’t read this until after I’ve used the Performer at AdeptiCon!

I spent some time last week reading the story encounters for the Costume Event and wrote down some notes on how best to get victory points from the various strategies they’d designed. One thing that became apparent – there would be a lot of Interact Actions, and very few VPs from Strategies.

Because Interact can only be taken while not engaged, all an opponent who is trying to stop you has to do is get a model with a 3″ engagement near the Interact location and that Strategy is entirely blocked. If both players did this 100% successfully, the only points they could get would be from Schemes, and would limit the maximum points to 6.

Malifaux is a wonderous game that rewards the careful observer, so I took a look through the available models, both Mercenary and Arcanist, to find something that would help.

There were a few options, but the best one turned out to be the Performer. A 5ss Arcanist Mercenary, with some excellent usage as well as two very important abilitys: “Don’t Mind Me: This model may take Interact Actions while engaged.”, and a Wk of 5 The plan – keep her behind the lines (she’s a little fragile compared to the rest of my crew), get stuck in with my tanky models, and use her to claim the Strategy points. I won’t get 10 points from this plan, but if I can get a few extra points from the Strategy that my opponent is struggling to get, all the better!

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After all of that thought process, I split a Colette box with Jamie. And because I didn’t think this performer would be caught dead working on the railroad, I had to come up with a basing scheme that worked for a higher class of lady than I’m used to working with. So I built a train station platform out of basswood!

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Malifaux – The Firestarter

(Just slotting this post in early because I need to send photos of this model to a few places this week!)

There isn’t an actual model for The Firestarter, but I got the idea of using these Hell Dorado Efrit Warriors from the Wyrd forums, and I do love the model! The funny thing is that most people refer to The Firestarter as “he”, but mine is very clearly a “she”!

She started with Sunburst yellow all over. Building on my playing with glazes from last time, I took Bloodletter and mixed it with the Sunburst to create a hybrid glaze/paint mix. I added more Bloodletter, getting more orange with each layer. I think I did 10 or so layers, before I got impatient and went straight to Bloodletter and put a bit of it at the tips of everything.

I painted her body in Shadow Grey, being careful to create area where the fire was still showing through. I mixed 2:1:1 Soft Body Black, Guilliman Blue glaze and water and then painted the undersides, exactly the same as how I did the Rail Golem. Then I did 3:1 Shadow grey and Sunburst yellow, adding more Sunburst to highlight up. This had a similar effect as painting the Lamenters Yellow over the grey – such that the tip of her head and some of her edges look like they’ve been OSL’d

She has some raised up areas on her legs and back, and I mixed Shadow Grey and Skull White to edge highlight those parts.

I think the hybrid mix of paint and glaze worked out well, as the glaze has the property of spreading out nicely and it tints the paint that I’m using. I’m not convinced this is better than just using paint+paint+water, but I felt like it was easier to control where my paint went, which is a critical improvement!

 

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Malifaux – Rail Golem

I wanted to paint my skull cannon, but I wanted to try a new metallic technique. I didn’t want to try that on the skull cannon, so I worked on this golem that I’d had no intention of adding to my Malifaux crew until a few weeks ago. >.>

Skin

He started Mithril Silver. I read an article talking about how to make metallic red, and they suggested Ogryn Flesh+Baal Red 1:1 – that made it looks like slightly red silver, and not good at all. So I did another layer of Baal Red. Which was still absolutely no good. Heavy Body Black to darken it. Then…Lamenter’s Yellow. This was still bad, because now I had a bright gold colour on him. I did the Baal Red again, which finally made the skin look roughly where it is in the photos.

I let it sit for a day or two, before deciding to travel down a road I’d been trying to get to, but hadn’t had the courage yet – highlight and shading with glazes of a colour entirely different from the base. Mr. Wappel talks about this regularly, but I’ve never done it. If you look at some of his models, he has purple and green and yellow and so forth all on the same patch of Nurgling skin. It doesn’t look patchy, it looks like mottled skin. I was studying a painting of trees in one of the local Vancity branches and remembered that a technique used to shade forests is to use purple. Using dark green to shade a green forest is visually uninteresting – at the end, you just had a big patch of different levels of green. But if you use yellows and purples, you can highlight and shade and create visual interest.

I tried to Google Image search for what I’m talking about, but instead here’s a recent Wappel Nurgle Daemon and some random canvas painting that showed what I mean.

So I took Guilliman Blue, watered it down a bit and applied a few layers to the undersides of the Rail Golem skin. I did the same kind of layers as I would if I were painting using opaque pigments – paint a little less on each layer. I painted into the creases in between muscles and in the arm pit, and on any surface that was on the bottom of the model. Then I took Lamenter’s Yellow and some water and painted a bit on the top of the surface. This made the top a little more of that golden colour I didn’t want, but since I only used a little bit, it was more of a highlight than actually changing the colour of the model.

Pipes

The pipes were similarly done. I think I used Boltgun Metal so I could start darker. I mixed Guilliman Blue and Bloodletter to create a purple glaze and applied in layers, along with straight Bloodletter to create the worn and used look that his pipes have.

 

This all inspired me to do a multi-post series on different ways to use these 2 colours, as well as Bloodletter. I haven’t even pulled the green, Waywatcher Green, out of my box. >.> You’ll get the next few articles shortly, but this may be interrupted by a GottaCon report, since I’m leaving for the Island in less than an hour!

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Rail Crew – Final!

Finished my Rail Crew this weekend! Also, found some time to take some photos and do some editing, a good weekend! Next weekend I’ll be in Nanaimo for Kippers’ Melee, a multi-system event in it’s second year. I’ll be playing 5 games of Fantasy for the first time with the “brand new” Lizardman book, and Malifaux with…

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Rail Crew – Markers

Malifaux uses a ton of markers. Your models drop Corpse or Scrap Markers when they die, and other models interact with those markers. You can use a (1) action at any point to drop a Scheme Marker. Sometimes these markers are used to score victory points. Sometimes they are just used to make your opponent think you’re trying to score victory points.

I wanted to make some specific to my crew since I had a ton of 30mm bases kicking around and it wasn’t that much extra effort.

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These are done with the same basing technique as the models. Instead of drybrushing Fenris Gray over the Rhinox Hide (as I did for the Emberling), I drybrushed Bestial Brown and then Zhamri Desert. I like it a lot more! It left the dirt red, but brought a lot more yellow into it which I feel is a lot more realistic and good looking.

I’m a little concerned about the railway ties right now. I know that I just did Vomit Brown followed by a Devlan Mud wash, and I know that I feel like that isn’t enough paint. But they look ok with just that…

In some places it also just looks like a dirty mess. I’m not a huge fan of that, but it probably looks ok/great to other people. Urge to clean…