Browsing Category

Musings & Meta

Musings & Meta

#MFXTOP

After hearing about Ben’s blog from the FauxShow guys, I lurked for a bit. He’s running a monthly Malifaux-based painting contest. What I love about this contest is two-fold:

  1. He has a monthly constraint. Last month you had to paint something with a gun symbol. This month, it’s something from Wave 2. Nothing like constraints to get the creative juices flowing!
  2. He’s finally forced me to give a shit about Twitter.

If you like looking at pretty models, head on over to his blog. This week’s update happens to contain my entry for the month…my only entry, since AdeptiCon is looming. Next month hopefully he’ll give me a (extra) reason to paint the M&SU box I won at GottaCon. 😀

If you’re interested in participating, head on over to Ben’s blog, paint up a Wave 2 model and tweet a photo @psientologist!

 

 

Musings & Meta Tournaments

AdeptiCon Planning

This is more of a post to get my own currently scattered project plans back under organization.

For AdeptiCon, I currently need to paint:

  • Skull Cannon. This is near the top of the priority list, since it’s the last item I need to finish my Daemons. 1 model, but should be to a high quality.
  • Deadzone strike force. This is a bigger task, that I may leave until the end. I have ~10-12 models here.
  • Dreadball rats. I have on order a booster box, and I should paint at least 1 Keeper, 1-2 Guards and another 2-3 Strikers. About 6 models then. I painted the original 8 models in 2 days, so this is a relatively easy task. I can’t do it until I have the models in hand though.
  • Malifaux Rail Golem. I started on him shortly after getting back from vacation. I like the model and it’s use on the table.
  • December Acolyte. This guy keeps seeing use, as he’s a fantastic model for “being somewhere early”.
  • The Firestarter. I’ve been running her as my henchman for numerous games now. Cheaper than Kang and super fast and flexible with Wk5, Flight and Reckless. Kang is still better for dealing with those damn Ressers. Also she has synergy with the Rail Golem, both in giving him Burning Counters and also Twirling the Gas Can after he Vents Boilers.
  • Display Board. The biggest task on this list, also the one with the most risk since I need to directly schedule time for it, instead of just “whenever I have time”.

 

I’m noodling on whether to go to GottaCon or not, so I may prioritize the Golem, Acolyte and Firestarter so I can use them for GottaCon Malifaux. 3 weeks is enough time for that.

So I think my current tasks are to paint those 3 Malifaux models, and to try to schedule some time to work on the display board.

Thanks for joining in my planning. 🙂

Musings & Meta

Little People

We had some of my girlfriend’s little cousins over recently. By “little”, I mean an 8 year old boy and an 11 year old girl. She’s been telling them they could have a sleepover for several years, but not until they learned to follow instructions a bit better! We spent the early afternoon at the Extreme Air Park, the late afternoon at Science World and in the evening (after an amazing day!) we came back to our apartment.

Our original plan was to sit down and play some Carcassonne for the evening, watch a movie and then pass out. We got distracted – it turns out that my apartment is a paradise for children…I have toys and gadgets and games all over the place. >.<

The boy saw my models and immediately started playing with them and having them fight and all that. I saw an opportunity for more…

I pulled out a my bag of bloodletter pieces, opened it up over my desk and asked him if he wanted to build something. He picked the pieces, and I glued them together (after a careful talk about the dangers of super glue…).

It was hard going – even though we were both having fun, ours is not a hobby for the short of attention span. In the end, we had that game of Carcassonne, and we had built a 4 armed bloodletter. It reminded me that kids as young as him get into this hobby, and stay with it for decades. It also reminded me that no matter how many rules you layer on top of it, we’re all just a bunch of kids playing with toy soldiers, and loving the shit out of every minute of it!

image

Musings & Meta

2nd Annual Malifaux Holiday Miniature Exchange

Even though I’d only been on the forums for 1 post at the time, I decided to see about joining in on the Wyrd Forums Malifaux Holiday Miniature Exchange. (I’ve since gotten more involved :))

The rules were super simple: minimum of $20, don’t send something painted/assembled unless you send the minimum plus that. No problem, I can do that!

I signed up and a week or so later received word that I was sending to a gentleman in Kent, UK. Malifaux Mark told me his secret of finding a store in the location you’re sending to, and ordering from there. I did so, and sent my new friend a Waldgeist and a December Acolyte. One of the things I love most about Malifaux is the exploration of different avenues of list building, and I wanted to share that joy with others.

My own gift has been in the mail for just short of an entire month. I had just sent my gifter a private forum message this morning saying that it hadn’t arrived, just to let him know that it hadn’t arrived yet.

And it showed up this evening.

IMAG0639

BAMF! CHRISTMAS!

That’s…

  • Malifools pink wristbands!
  • Malifools “Stolestone” poker chips!
  • Malifools brand coasters!
  • Rail Golem!
  • Willie!
  • Arcane Effigy!
  • A wood laser-cut lamp light terrain!

I’m astounded. I’ve done it wrong. I followed the minimum requirements, not realizing that no one does the minimum.

I’ve been working on making some small changes to my Scheme cards. Imma send him a few packs of those when I make a new order. >.>

Musings & Meta

Malifaux – Scheme Cards and Crew Creator App

When I picked up Malifaux, I got really excited about the possibilities of it, but also recognized that there were a few things about it that required a little extra mental processing than my usual games. Here’s some non-model things I’ve made for the game.

Looking at my Google Analytics today, I noticed that of the 170 visits I’ve had in the last 30 days, 22 of them were from the Wyrd forums, so maybe this will interest you!

 

Scheme Pools

It’s amazing. A random, limited (1.5 “all of the Schemes” would be impossible to think about!), set of goals for each player to worry about. Care about your own, figure out your opponents, try to stop them, try to make yours happen. But my memory isn’t as good as it needs to be for this, so I needed a gaming aid to help remember what on earth I was doing, let alone what my opponent could be doing. I wrote out some cards. After I made them, Mark (a local Henchman) said I might pretty them up. So I found an awesome backing, an awesome front, the Malifaux fonts and designed some cards. (All art resources used with permission!)

Malifaux Scheme Cards

I did a print run of 20 of them. I’ve sold about half to friends at cost, and then sold the other half to Mark and he gave them away at Malifood last weekend. Coming out of this, there’s a ton more interest in my cards! I’m pretty excited and pleased with how they turned out. There are a small handful of things I want to change about it, but in general they are great!

 

Crew Creation

Sometimes you just want to daydream about making crews. Sometimes you don’t have your book on hand! I love thinking about the cross-faction possibilities…is that model a Mercenary? What are the Foundry models that Mei Feng can take? What if I took Mei as a 10 Thunders Master? (I’ve been running her Arcanist) Did you know that the Brewmaster is dual-faction 10 Thunders/Gremlin?!

I love the exploration of it all. Where Warhammer is simple – pick up your army book, that’s what you can take – Malifaux is complex, there are hidden gems on every page. There are things you can take and there are things you should take and things you should not take, and optimizing that is delicious.

I wrote a crew creator web app (I write financial web apps professionally – this stuff is pretty easy in comparison!). It has the entire list of models and upgrades from book 1, and should format itself nicely if you want to use it from your mobile phone!

Cross-Reference/Crew Creator App

Musings & Meta

Sports

I missed my Friday post last week, and don’t you believe for a second that I wasn’t thinking about it all weekend long. It haunted me that I couldn’t keep a simple schedule for more than a few weeks…

I had a good reason in the end, but no good excuses.

image

Last weekend at Kipper’s Melee I won two different Best Sportsmanship/Favourite Opponent awards. I played in the Saturday night Malifaux event, which is literally the most fun a man can have with a deck of cards, and somehow managed to convince 3 people that I was an amazing guy. The next day, I was stunned to hear that I won Sports for Fantasy.

I wasn’t stunned because of false modesty, but because I feel like in Warhammer that I haven’t provided the same kind of game that I used to.

When I was young…no, that’s not a good story. But I still remember my first tournament – I remember it very well, because I have a Best Sportsman trophy from that tournament! I was playing Night Goblins (no Orcs), and I laughed my ass off every time something random happened to the little guys. I deserved that trophy, I think, because my opponents had the time of their life. They had so much fun, that 8 years later I randomly ran into a guy at Science World and he remembered me and my army and we laughed at it again.

Now I have a couple Best Sportsman wins years later, but I feel like I don’t give that game anymore. I’m trying to hard, and I’m caring to much about the game and winning and doing my best, to give that balls-to-the-wall kind of game where it just doesn’t matter. I’ve been influenced by tactics and strategies, and a certain disappointment when they all fall through. I can’t be giving The Face, otherwise I wouldn’t win these things. But I feel disappointed, and I find it odd that my opponents can’t feel that coming from me. Stunned, because I thought it was obvious.

I guess it isn’t obvious, and I guess my opponents are having the best god damn game of Warhammer of their lives whenever I play. 🙂

Jamie has the right of it. It doesn’t matter.

 

 

Musings & Meta

Last adhesive post, I promise.

I hope this will be my last post in my surprising three part series on sticking two things together.

I wrote last time about how to fill joints, mainly because that’s what I was trying to do at the time. The next day I sat down to put together the rest of my Malifaux crew and thought about another point that could be useful.

You can get away with the prayer method in some situations – I’m thinking terrain, or bases, or if you have the chance to build something around the joint.

In my situation, I had some railroad tracks that would only touch the base at certain points, and not enough to actually stick if the model was dropped. I could have puttied around underneath, but I was lazy. The lazy (efficient!) solution was to add another adhesive on top of and around the weak joint. I’m using the Vallejo Oxid Paste as a basing material, so I made sure to have that come up the railroad tracks at many points (really, I just enveloped the tracks in it) so that it would add more strength and stability. I’ve also seen a few people sculpt around the joint, creating more fur or feathers or a cloak, etc.

I don’t know if I would recommend this for an arm, leg or tail, but for things that are being glued to bases, it feels ok. Arms will get pulled this way and that in your case, whereas basing materials tend to just lay flat.

Musings & Meta

Minimalism

This man is brilliant.

Minimalist Howard Langston

He had some architectural models that he wanted to play wargames on. Putting a Space Marine onto a board with a hotel (or in his case, a school) looked a little silly. So he made new models to fit!

Minimalism as an artistic style is said to have started in the 1920s in the Netherlands. It progressed to becoming popular in the 1950s and 60s in the US and inspired a lot of artwork. It’s pretty old! And yet, it continues to be relevant because it is more of a design principle than an artistic style. You may be familiar with it from the discussion as to why the iPhone became popular, since that is one of the most mass market uses of the principle. The design of the iPhone brought minimalism to the front of peoples minds, and everyone wanted to know how to do that to make more money. If you compare the squalor was that web design in the 90s to that which we’ve come up with today, you can clearly see that minimalism has influenced computer design a lot in the last decade. But the idea is less is more has pushed, and continues to push, design in many industries.

As model builders, we cut and glue and scrape and assemble all of sorts of complicated things because we want our army to be the coolest damn thing in the room. I think what I love most about these photos, is that they make me philosophical about conversions. Why do we add more, thinking it better? These models are art and they show us that you don’t need the wet palette and mega paint sets and $120 models and $120 conversions to make something that looks amazing. You can start with a few pieces of metal, or fewer colours or just black and white or…

 

(IANAArtHistoryMajor. I tried to do enough research to not embarrass myself here, but I’m a web/UI/UX designer and programmer, so I only really know about the modern parts of minimalism :))

 

 

Musings & Meta Work-in-progress

Malifaux – Rail Crew – Assembly

It’s been a few weeks since I wrote. I knew this, but since I’ve been busy I didn’t know that others knew this as well until I was having a beer last night with a friend who asked why his Warhammer feed section hadn’t been updated recently. Instead of asking why he didn’t have more exciting people in his feed, I said that I had a post lined up very shortly.

I’ll try to keep this hobby related :). I moved 2 weeks ago to a smaller apartment, and it’s been a real struggle trying to fit all of my stuff (most of it hobby) into this place. My girlfriend has been a sweetheart about listening and understanding why I need an entire large IKEA shelf filled with bits of unassembled and occasionally broken plastic, dice, airbrush, tape measures. (“That would make awesome terrain!”). But there’s still just the regular stuff of life to put places, and that’s been difficult as well. Having your life uprooted that makes it hard to get back to a regular, easy schedule. My desk is a mess from moving, and I haven’t even brought my Escalation League stuff out of their case to work on them! I’m going to be so behind next month…

The new Malifaux rulebook came in the mail last Tuesday and I quickly devoured the knowledge contained within. After gorging myself and slowly rising, I found the moving box containing “bitz”, found the sprue containing Rail Crew, found the glue and the cutters and hobby knife and oxid paste and went to work. 2 days later I have a Malifaux crew assembled and ready to go.

Someone still needs to teach me how to play Malifaux, because although the rules have been forced into my brain, they have no context, they are free floating rules, with no basis in reality. I require grounding. I hope to receive grounding this weekend at the CHOP! September event on the 29th. You should come and play models and dice with me.

image

Musings & Meta

Model-less Rules

(This is a Friday afternoon post, examining feelings. It may not be your cup-of-tea. I get a little new-agey in the middle, and then a little religious at the end.)

 

I’m sitting on a couple different rulesets of games that I want to play, but all of which have no models to be found. Deadzone Beta, Dreadball Season 3 teams, Malifaux 2E Beta, Drake: The Dragon.

I count myself as a prolific gamer. I’ll read the rules for a board game just because I have them. I’ve bought countless RP books for systems that I’ll never convince anyone to play. I love rules, I love figuring out how they mesh together to create a system. I love stuffing them into my brain.

There are a ton of people around the world playing Deadzone and giving feedback to the designer. That sounds great…but for some reason, I won’t do it. I’ve already purchased a Teraton Dreadball team, surely I should want to play them? No, I don’t have the models. People whom I know are playing M2E, I’ve picked a crew that I want to learn, let’s do this! No, I won’t play until I’ve got my little Mei Fang and Friends assembled.

It occurred to me to ask a question – why do I I find it so hard to play games for which I have perfectly good rules, but no models?

At first, I thought I was just waiting for the game to be released – the correct models are part of the game, and I can’t play the game until I have the models. Then I started to build a Daemons of Chaos army, with a couple models from a different manufacturer. If the models from that company are part of the game, why is this ok?

The daemons I think can be explained away with intention – my intention is to use those models as Beasts of Nurgle (you’ll see), so that makes it ok. Whereas using Orks as Gen1 Plague models for DZ is “cheating”. The former is a plan with a lot of hobby behind it, the latter is one step removed from cutting up cereal boxes and writing “Ork unit” on one side.

But the rest of it, I’m thinking has to do with talismans.

Our world is increasingly technologized (I made that word up). Smartphones, tablets, computer games, Facebook, this blog post. So when we play with cards and dice and models, we’re breaking free of the screens that we use all day, every day. We’re choosing to interact with a person, and objects, instead of a display and text. If a game is a miniature abstract reflection of reality, with a system of rules trying to mirror our world, then the tools we use to manipulate that system are important. These objects have power, they are talismans.

Have you ever opened up a brand new game and held the pieces of it? Run your thumb over the smooth plastic of the tokens? Savored popping the little card tokens out of the cardboard? It’s a bit like popping bubble-wrap! Board games are rated by the quality of their components, wargames by the design of their sculpts and the technique the painter used to apply pigment to the models – why does any of this matter?

Another side of that idea – why do gamers buy specially inscribed dice? Templates with designs on them? Dice towers? None of these things have anything to do with the game. I believe that it is a similar reason, that we fetishize the physical objects that go into the game.

Taking that to the idea of model-less rules – playing these games without their appropriate models would be sacrilege! Enough to warrant excommunication from the Holy Ordo of the Emperor, or which ever gaming God you pray to.

Thanks for reading. Amen.