Tournaments

AdeptiCon 2014 – Sunday, Masters of Malifaux!

Game 4 started eeeeaaaaaarrrrlly. Patrick was good enough to not try to talk to me in the morning, instead he just showered and went off to his own gaming event. I didn’t feel as bad as I thought I would, but it was pretty bad.

Game 4

This was Reconnoiter with Line, Breakthrough, Protect Territory, Outflank, Power Ritual and a Flank Deployment. I choose Power Ritual and Breakthrough and revealed Power Ritual. Jordan Kaase played Sonnia Criid and took Protect Territory and Breakthrough.

Here’s the table —

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Lots of open terrain. Against the blast master. >.>

Thankfully I had learned a lesson the night before – Vent Steam is king. Vent all the Steam, all the time. And because it was Reconnoiter, I took my horde crew – 3 Rail Workers, 3 Metal Gamin, Emberling. I took the December Acolyte because of Power Ritual, and the Firestarter because of Breakthrough.

I started off clumped really tight, except for the Acolyte who was in a corner. My plan was to Vent early, and keep it up as long as I out activated my opponent. I didn’t quite get complete coverage of it, and almost lost a few models due to sloppy play on my part, but it worked out pretty well. He wasted a lot of stones getting through the negative, and I used the Emberling/Firestarter combo to supplement numbers in each quarter. The rest of the crew spread out to take Reconnoiter.

Nino is a real problem. Again he stood somewhere and shot at me. This time I didn’t manage to get close enough to him – he was on the other side of the center Reconnoiter bubble and I didn’t want to walk through it and lose points. I had a good string of killing things though – a Witchling Stalker or two came to my left. Criid was on the right. I won this game 8-6.

 

Game 5

This was Stake a Claim with Line, Breakthrough, Assassinate, Cursed Object, Deliver a Message and a Standard Deployment. I took Breakthrough and Cursed Object and he took Assassinate and Deliver. Matt Birdoff played with a fairly standard Lynch crew on…

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Another really open table!

I spread out with the Emberling and Firestarter on different sides to try for the Stake markers and for Breakthrough. I put most of the rest of my crew behind that middle tree and hoped I could get where I needed to go.

Completely by chance I took Sue – I figured his Burning aura and amazing shooting would help out with removing models for Stake. I showed Matt Sue’s Prison Pistol trigger just so he was aware of it – he has a trigger to execute target Totem or Peon unless it discards 2 soulstones, and the Hungering Darkness is a Totem.

Matt deployed at the break in the trees at my left with most of his models. He saw I was playing Mei, and assumed I would come to him. He created a little circle of death in the clearing just in front of his deployment and waited, while senting his Illuminated out to take Stake markers.

Unfortunately for Matt, I’ve played more than enough Lynch and Huggy to know what not to do. More Vent Steam! After this game I started thinking that Vapormancy (a trigger to Vent) should be a standard part of my build. >.>

I stood back in my own clearing with Mei, Sue and the Rail Golem with more than enough activations to keep Huggy from casting at me. I did get off the trigger on Huggy, but Matt stopped it with some stones. Stake is a Strategy I haven’t played a lot of – the flipping back and forth and only 1 person getting VPs a round wasn’t something I was prepared for, but I was glad to have the Emberling loose to drop markers to keep the flow in my direction.

I won this game 8-1. It wasn’t clear, and didn’t ask because I didn’t want to push it, but I think that he conceded the game at the end of turn 4. It turns out there are rules for conceding in the Gaining Grounds tournament package for Malifaux!

 

Game 6

…was cancelled, to huge applause! 😛

Near the end of game 5, Sean the tournament organizer came on over the PA and announced that he was cancelling the last round because of a number of reasons. A chunk of his crew were falling asleep, a chunk of the players were having to leave game 6 because they had to get to their flights!

I was a little happy too…I love playing Malifaux, but this was getting a little….slow…maybe a little manic from that frothy mixture of excitement and exhaustion. I tried to help clean up, but there’s only so much you can do when you don’t know where stuff goes.

 

And that’s the Masters of Malifaux, AdeptiCon 2014! This was a fantastic event, really challenging and I met a ton of great people to talk with about this fantastic game on the Internet. 🙂 And right now, I’m sitting at my desk typing all of this and wishing I could have a game with the new crew I just finished assembling…

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