Browsing Tag

veer-myn

Work-in-progress

Dreadball Veer-myn Booster pack “parting”

I picked up the Veer-myn Booster Pack the other day, as the last few models I need to get my AdeptiCon models done. I opened the box and found 3 of the now well known Mantic baggies inside. The sprue-less plastic is nice for packing and shipping. Hell for figuring out what pieces go with what model! Thankfully they have done a superb job of ensuring that the joins for each piece are different – you literally can’t put the wrong tail on the wrong rat.

I thought I’d write and post a photo of the final sorting. The easiest bag is the Keeper, who is in the bottom left of the photo. There are 2 bags that are identical, containing 1 prone marker, 1 alternative guard and 1 alternative striker. The other 4 models in this photo are from 1 of these bags. (I opened the other bag before realizing that I didn’t want to do that…)

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I’m playing in a Dreadball one-day league this weekend (or rather, I’m organizing it…) so I’m hoping to figure out roughly how many extra models I’ll need for the Adepticon League in a Night event. I want to get the Keeper done, at a minimum, because I love the idea of a rat who’s sole purpose is to knock people over, take the ball and then punt it into the other end zone. YAY RATS!

I also constructed a name for my team — the Cheddar City Blade Runners. I think it’s a delicious mix of goofiness and sci-fi tropes. Now they all need names. 🙂

Featured Images

Veer-myn – Final

Bought some lamps and new lights to replace my old ones this evening. Pulled out all of the photography equipment and here’s what I ended up with!

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The entire team! …they don’t have a name yet.

Took 4 photos of each of these models to make a little collage. You can click through the images to see larger versions, as always.

Striker composite

One of the strikers. There are 2 variants of this model.

Guard composite

One of the two guards. There is only one variant of guard.

The paint job on these guys was pretty quick. 3 layers on each area, base coat, wash down, highlight up and it was nice to get back to a workflow that I know pretty well and can do quickly.

After applying the transfers last night, I came back and used the matte medium to flatten out the gloss. Then I took a sponge and splattered on some Boltgun Steel and Umbral Umber to muddy the whole thing up.

Still really disappointed by the damned mold lines. I swear to you, I checked every model for those things and every time I turn a model around there’s another that I missed. There has to be a better way to find and remove them!

Technique Work-in-progress

Veermyn – Waterslide transfers (decals)

I picked up some of the Dreadball decals since they look way better than my free-hand numbers painting. Would you believe that I’ve never applied a waterslide decal in my life? I’ve bought next to a billion orks, with 10 billion decals, and I’ve never once used one.

I’ve been reading the Forge World Masterclass Vol 2 book, and it reminded me that decals can look good and not “fake”.

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I’ve been using this guide from the blog “From the Warp”, which didn’t steer me wrong. I think I would add three things – use both tweezers and hobby knife when picking up the transfer, don’t put to much water on the model, and have a paper towel handy.

You need one implement to move the decal from the water to the model, and a second implement to get it off the first implement! I picked up with the tweezers and removed with the knife. The water thing is because otherwise you’ll have no control over where the decal slides to once it’s on the model. The paper towel is because no matter how much you think you’ve master point 2, you’ll eventually add to much water and need to soak some of it away so your thrice-damned decal will stop sliding around.

Thinking I’ll head to Staples tomorrow and pick up some more lamps, so I can photographize this week. This team is a decal-weathering away from being done! I love a project that starts and finishes in 4 days. 🙂

Work-in-progress

Veermyn – Base coat and more

I’m scared of my howdah, and I had an urge to paint purple so I pulled out the veermyn.

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Rucksack tan skin, liche purple clothes and rune fang steel gloves and armor. They might be done Monday…doing it fairly quickly. 🙂

Work-in-progress

Minor repair

A minor hobby tonight — making the veer-myn set of “flying” strikers so they have 2 paws on the ground. Just bent their legs a bit and then glued and puttied to fill the gaps that were left. It’s not a great fix. Thinking of putting some gravel rubble on their bases (they are rats, after all) to provide another anchor point for the hands.

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Regular Wednesday night CHOP gaming tonight. I wouldn’t call it “practice” for OFCC, since practicing would require something that I’m calling “recall of lessons learned”, but played with my proposed OFCC list tonight and it’s alright. The Engine is new and odd. Actually choosing to put that many points into Heavens magic as a valid and strategic choice, also odd.

I bought another K&R case the other day, along with some new foam which is 2 layers of 10×5 rows. This is fantastic, because combined with a half layer of pick’n’pluck, I can fit my entire 2800 OFCC army into a single regular case with room to spare. Brilliant.

Work-in-progress

Veer-myn Dreadball Team

I’m torn between wanting to paint up another Dreadball team, and working on the Steg which I need to finish for OFCC (in June, thankfully). Last night Miranda and I were watching The Voice when I realized that I didn’t really need to watch most of the show. I probably couldn’t paint and watch TV, but assembling models should be fine.

I’ve enjoyed playing with the humans, but all of the talk on the intarwehbz about how they are OP bugs me. I don’t like OP things, I tend to shy away from them. I like things with obvious weaknesses, and the humans are so jack-of-all-trades that they don’t have many (except when the orx player gets the drop on sending your guards off the pitch). Veer-myn aren’t the worst team in the game, but they have some weakness – a Skill of 5+ means they’ll need some luck to grab or throw the ball, even though they are movement 6 each and Speed 3+.

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I was thinking while assembling these guys. Mantic (so far) has no where near the quality of models as GW. GW plastic is crisp, solid and their newer models fit together near perfectly. These veer-myn have soft edges in their fingers, bend quite readily and the detail just isn’t as crisp. Three of the models had sprue-poles up their asses as well – they’d been cut away at the factory, but I had to clean up this 3-4mm sprue point at the meeting point of 2 legs and a tail.

But I will continue to support Mantic, because I believe that this can be fixed and that their attitude is refreshing. I think that anyone who uses Kickstarter as much as they do “gets it”. Their head-honcho was seen around Adepticon. He personally showed up at the Blood Bowl tournament I was at to give Dreadball prizes to the tournament. They are on Facebook constantly with neat videos and one of their primary game designers has a blog where he goes into detail about why he did certain mechanics. I eat that shit up.

After finishing my Blood Bowl team I realized that I needed to work more on modelling. But I really don’t know how to fix this problem…

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Their hands are supposed to be touching the base…

A lot of cutting and putty, I suppose.