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Malifaux – Henchman Hardcore and Enforcer Brawl

I had a free Sunday so I went to Wet Coast GT for just the one day. They were running Henchman Hardcore, an alternative Malifaux format where you get 20ss, must take a Henchman as your Leader, no summoning and the only Strategy is Turf War and the only Scheme is Assassinate. The goal is to run at the center and hurt your opponent — a decidedly “unMalifauxy” goal, in my opinion.

It’s not my favourite format, but it was nice to play Malifaux again. I took Kang and 3 Rail Workers and got my ass handed to me.

After that, we played an Enforcer Brawl with….9 people? Maybe 8? You get 1 Enforcer and one upgrade. You get 1VP for wounding an unwounded model (2VP if it’s more SS than you), 3VP for killing something (4VP if it’s more SS than you) and -3VP for dying. I took my Ice Golem because I haven’t really played with it a lot, and wanted to show it off! He ended up being excellent, as whenever he died I tended to get 2VPs for doing damage to someone for his explosive, which means I lost fewer points than others who died.

I won this event, but only because Mark won and Mark was the TO. Mark also played an Ice Golem, he just died a lot less than I did. 🙂

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The next day CHOP! chat got excited about Malifaux again. I think the confluence of WCGT and the GenCon order stuff going up caused folks to get excited about it again. I pulled Taelor out of my to-do pile and put some paint on her. A few hours later, this was the result:

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I was tempted to leave her albino after I had shaded basecoated her boots, pants, shirt and hair. She had this crazy goth look to her that I really liked. So I ended up leaving her skin less coloured than I would have otherwise, adding white to the Dheneb Stone when I highlighted, which took a lot of the pink out of the colour.

Otherwise I was just trying to copy this drawing. The pants really are that shiny — I tried to tone them down but have been unsuccessful so far. Still, I really like the contrast here.