Browsing Tag

chop for xilos

Tournaments

CHOP! for Xilos – Scenario 3 – Exploration

Following quickly on playing scenario 2, I managed to convince a group of people to play the multi-player scenario 3!

Even though we only got through turn 2 over ~2.5 hours, the game went very smoothly. Everyone had a good time, very unlike massive GW games. I think the alternating activation, and quick activations (except for assaults) keep everyone mostly engaged at all times! I was also pretty militant about pulling the next dice – with 5 people and 46 dice in the bag (in turn 1) I needed to keep things moving!

This was also the first game of Antares for one of our most passionate game players. He’s the guy who owns mostly every game played in the club, but unusually he’s also the guy who runs tournaments for most every game played in the club. šŸ˜›

I took a ton of photos!

imag2227.jpg

46 dice! We added another Distort dice in turn 2, as per the scenario special rules. We had some odd pulls – in both turns Dan received most of his dice before anyone else, and Clayton received most of his diceĀ after anyone else!

imag2228.jpg

Pretty much at the beginning of turn 1. We had the Freeborn allied with the Ghar, as Clayton’s Freeborn hadĀ been paid off by them to help hold Xilos, and also to give the new player an ally. We changed some of the other rules — we gave the non-Ghar players a 15″ deployment depth, and had the “Ghar” come on from the table edge on turn 1 since I wanted people playing right away and didn’t imagine we’d get to turn 3. šŸ™‚ We told the “Ghar” players they couldn’tĀ assault on the first turn as well, since assault is pretty brutal and they were pretty close.

I deployed my C3 in the closest corner of the table in the photo, Ryan deployed his Isorians to my left, and Pat deployed his Algoryn opposite me.

imag2229.jpg

My corner of the board quickly became a quagmire, with the Algoryn opposite and some of the Builder Relics between us. Then the Freeborn and Ghar came on the table edge and started shooting things!

imag2230.jpg

imag2231.jpg

This was funny. The Ghar put on their Command Crawler, just the one unit, behind the Isorians battle lines. The Isorians spent both turns trying to make the Crawler go away, but just kept being completely unable to do anything about it. I believe that Ryan is looking forward to Isorians getting some heavier weapons.

imag2232.jpg

The problem on my side didn’t dissipate. I moved forward and tried to “cross the streams” of the Batter shields of my T7 and the Algoryn Avenger? I don’t know what that thing is, all the Algoryn’s look alike. šŸ˜› (a little casual fantasy racism for ya!)

imag2233.jpg

While the Isorians were focused on the Command Crawler, these Ghar suits snuck up behind them and started pounding on them.

imag2234.jpg

Behind my view, the Algoryn had a mag mortar and x-launcher on a hill and were trying to pin these suits to death. After they were removed, the mag mortar pivoted and took part in the middle of the battle a bit more, but 2 turns is hard to do much in. šŸ™‚

imag2235.jpg

I movedĀ Arenal Yu up the hill to use her IMTel Stave to remove the Avenger, but whiffed. I was corrected, in that I thought she had 3 shots at SV3 but she actually has a single shot with D3 hits. Because of this, I didn’t give her a Spotter drone, since I didn’t think a model with 3 shots needed it.Ā It turns out that Spotter drone is just a 10 point mandatory upgrade!

imag2236.jpg

Clayton has been super excited about his Nuhu, calling them the best models in the range! I don’t know if I can agree – I don’t really get behind the “dance party” aspect that he’s loving so much, but they are pretty awesome! Apparently his Nuhu are a pair of Space Germans from Space Berlin who are constantly on the look out for the next EDM dance party. The constant oontz, oontz, oontz from his side of the table is pretty hilarious.

imag2237.jpg imag2220.jpg

I didn’t mean for these to be comparison shots between the Freeborn M4 and my T7, but here it is!Ā This is the best model in the range! I love the hell out of it, and wish that I could get a T7 and an M4 into a 1000 points (or even 1250 – 1250 is “possible”, but super difficult!). It just looks so cool!! (also, the more I look, the more I think the bottom photo is from a different game…).

 

Tactics?

If you got this far in reading, I commend you.

The Nuhu’s use is getting more solidified in my mind. I put her into the T7 with 2 Shield Drones, and the T7 had 2 Shield Drones. This is a lot of points in one place so I wanted to protect it well on it’s way up the table. This also helps give the Nuhu a lot more mobility since the T7 can move 10″ over MOD2 and then she can move another 5″ and still get her shots off. Since the Stave is fairly short range, this additional mobility is pretty important. I do regret (as above) not giving her a Spotter drone, but that’s easy enough to fix.

I took my max number of Get Up!s this game (didn’t get to use them), which I will prioritize in future games. Having a unit that you need to not be Down, but be unable to roll a good number for, lost me my last game and it just doesn’t need to happen.

Drop Command are nice with Acc 6 and a medi-drone, but not as nice as I want them to be. Like others, I do with I could take a Drop Squad without needing to take the Command first. The limitation means that there isn’t room (with my current models) for the Squad, which limits those all-important Lances!

I’ve put on order an Algoryn Plasma Cannon I’m going to use as a C3 PC. Because I need more high SV weapons, I added the Nuhu into this list for her SV6. But she’s ~200 points and limits what else I can fit into the list. The PC has SV6 and is a lot less mobile, but is also ~100 points cheaper so I could get my heavy weapon and still be able to fit more mobility into the list. Movement is key in all of the gamesĀ I’ve played so far, so having those Drop Squads in the list is going to really help out with that!

 

Fluff?

The Algoryn and C3 have maintained hesitant ties throughout the Xilos initiative, but when actual resources are on the line communication breaks down and the gloves come off. Maybe their fractured alliance can be repaired, but maybe this is the end of their common ground.

You can never tell with any given Freeborn whether they’ll deal with you, or kill you, but this band of space DJs appear to have been heavily bought off by the Ghar Empire and didn’t even ask if there was a counter-offer on the table.

The Isorians have had very little presence on Xilos so far, but showed up just in time to help out their ancient and incompatible enemies, the C3. Arenal believes that their assistance was given only because they were distracted by a Ghar Command Crawler, and they didn’t have time to worry about other things, but I believe the ancient human saying is “any port in a storm”.

The Concord led by Arenal continue to receive a beating at every opportunity given, even simulated opportunities, and there is a good chance that the NuHu will take some time to meditate on the correct forces to send into the next battle. Reinforcements may be necessary. They may also be unavailable.

 

Tournaments

CHOP for Xilos – Scenario 2 – Counterattack!

I once again failed to get many photos for this game. I played Dylan in his first game against 1000 points of his Boromites! The first Xilos scenario felt complicated with the deployment mini-game (which has me thinking a lot, by the way, about unique deployment methods), but once you got into the game it was fairly straight-forward. This game was straight-forward to start with, making it a decent beginner game.

imag2210.jpg

The forces of Arenal Yu stood resolute against the cold metal bulwark of the Last Tree on Xilos (not actually the last tree, just a symbolic name created by the IMTel to encourage troops to work harder. Ideals are easier to promote than Reality). The hard working men and women of Adama’s work gang had a job to do, to dig a giant hole under the Last Tree, and they weren’t going to let the C3 stand in their way. Unfortunately, the Last Tree was also the site of an in-progress transmat station that the 21st Regional had been ordered to protect and construct. This timing was exceedingly poor in the end, as the coincidental arrival of the Boromite workers put an end to the construction of the transmat station and thus also set back the C3 progress on landing their heavier support on Xilos.

imag2209.jpg

Afterwards, Clark pulled out his Tsan-Ra. I love and hate those elbow spiders! I can’t wait to see someone paint and play with them!

 

I lost the game by being overwhelmed. I rolled to build the transmat 3Ā times, rolling a 1, a 2 and a 5, before I lost enough troops to lose the game. I used some of my troops poorly (I failed to Ambush twice while lavamites approached…), and made some poor decisions in army selection (Batter drones from my X-Launchers would actually have been a good idea here, as opposed to the last time I did that). On the other hand, this was the first game I’ve played where I felt like my troops actually had some teeth. Before this, I would get removed quite quickly while merely putting a few pins on a few opposing units. Here I removed a couple units, pushing them back to the table edges.

This was my first game with my new Drop Command as well, but they spent most of the game pinned and down. šŸ™

Tournaments

CHOP! for Xilos – Xilos Landing, Game 2

After their humiliating defeat against the Freeborn mercenaries, the ground forces of the 21st Regional took to the holosim to practice new techniques in warfare. The local Algoryn commander volunteered toĀ oppose the Concord, but insisted on being the ones to drop.

Whispers took root among the 21st, about whether the Algoryn had volunteered to show them up after their initial failure at Xilos. Morale lowered the longer it took to prepare the simulation.

As the “game” started, Arenal Yu chose her battle plans carefully, placing a strike squad on the generator, an X-Launcher team hidden in some nearby trees and another strike squad on the far side of the generator, attempting to spread out any possible damage from landing pods.

imag2147.jpg

The Algoryn landed a mere 3 units after the simulated Concord anti-air guns, however they were laser-like in their precision of landing and destroyed the X-Launcher and all-but destroyed one of the Strike Squads upon reaching the ground.

(In my initial game I missed that the drop-pods caused D6 SV3 hits as well as placing the unit Down! This is huge!)

The Algoryn seemed confused in their objective as they raced past the generator to get into combat with the physically weaker Concord. After brutalizing a few squads, they remembered their plan and hopped back to take the generator and hold it for the rest of the simulation.

The Concord fought forward, forced to come to the monstrous Algoryn and fight them on their own terms. That, combined with the Concord’s lack of fast-moving troops ensured that they couldn’t getĀ to the generator to stop the Algoryn from holding it.

At the end, both sides were devastated. Arenal herself took an entire salvo of gunfire from a skimmer squad, a move that seemed calculated to embarrass the leader as she took to the field of battle herself.


 

This is a much more balanced game with the D6 SV3 hits. >.> Also although Pat (who played the Algoryn) landed with the same number of unitsĀ as I did when I defended, this game was only 750 points so ratio-wise it was a lesser loss of power. This is a hard scenario, no matter what side you are. TheĀ Attackers start with less units, but the Defenders have really no where to hide if they want to contest the generator because there’s a big open space around it.

I need faster models. It’s just that simple. I’m losing these games because I can’t get to where I need to go, and even though I have a couple different squads and my hope was to be able to fire with one while running with another and then switching, it just doesn’t allow me to place enough pins on my opponent. I brought my T7 to this game, but Pat wanted to play 750 so I wasn’t allowed to play with it! There was a mess-up in an order at my local games store and so I’m still waiting for my drop command to come in!

I only took the one photo, because I forgot. šŸ˜›

Tournaments

CHOP! for Xilos – Xilos Landing, Game 1

Fluff

Freeborn Privateers led by Lady Jessica held a Quantum Gravity Generator on behalf of the Ghar. Concord forces led by Arenal Yu used borrowed Algoryn drop pods to land and try to take the generator from their enemies. The Freeborn anti-air guns proved exceedingly accurate, destroying 8 of the 12 incoming pods, 5 of which contained Concord forces. The remaining 4 pods contained a 5-man Strike Squad, a weapon drone unit of 2 C3D1 Light Support Drones, a kitted out X-Launcher squad, as well as a single support lander that held a table edge against Freeborn reinforcements.
Bereft of leadership, Strike Squad Delta attempted to fulfill their mission to capture or destroy the Generator, but were overwhelmed by Freeborn forces.

Game

I cut out 12 3″ circles to act as drop pods and showed up to help Clayton learn how to play Gates of Antares by playing one of the more complicated scenarios. šŸ˜› I didn’t want to buy 12 drop pods for a scenario I might play once or twice, so “drop construction papers” it is!

imag2129.jpg

When you get down to it, the scenario wasn’t that complicated. TheĀ deployment was complicated, and we both had a lot of fun playing it. But the game was simple – touch the thing in the center, and stop your opponent from touching the thing in the center. The deployment was a mini game where the Attacker chose a number on a dice and the Defender had to guess it. Simple, but there were some other rules that made it more interesting than just “guess my number!” which would have been pretty random. There were 3 types of “drop pods”, one of which had special powers if it did get hit. As well, hitting the final target or overshooting the final target gave different deployment results. All in all, not a game I would play every Sunday, butĀ definitely a new and cool way of deployment your army!

Clayton had some really good and/or lucky guesses. There were two times when he said “2…NO 1!!” and I had hidden “1”. This photo is of my entire force that managed to land. He destroyed 3 Strike Squads, my Nuhu and an X-Launcher. We played 1000 points. >.>

imag2131.jpg

We might have given up and re-racked in another situation, but it was Claytons first game at all and I wanted to help him take the rules he’d read and turn them into reality. Drone squad got Down early and couldn’t get up, my X-Launcher came on in the 2nd turn and missed the one shot it got, and my Strike Squad got surrounded by Freeborn and assaulted and destroyed!

imag2130.jpg

Clayton has a neat mix of troops. A Command squad, some feral troops, some of the well-armed shooty guys, a bunch of bikes and a MOD2 skimmer thing. He put most of it together in a weekend, since I announced this campaign on Thursday and he’d only picked up his army on Wednesday!