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Malifaux – Gunsmiths

The one on the left was, as for the Fire Gamin, done for the summer painting contest which I won’t shut up about. (or at least, I feel like I’m mentioning it every other summer painting contest). I knew the colours I had used as a base, so I tossed those onto the male and then used washes and glazes to make it look good. I didn’t try to do any colour matching outside of the base coat. I think both of these models kind of look a little bit like ass, so if there’s a new Kaeris/MS&U box that comes out, I might consider re-doing them.

 

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I used these guys in the 4-player game I had a few weeks ago and they are very effective at killing things. Malifaux is not a game about killing things, but sometimes that can be an excellent tactic. In that game, because I had deployed a gunline, Duke decided to walk the other way towards Jordan and against engaging me. This allowed me the space to do whatever I wanted for the first 3 turns of the game.

I haven’t had a chance to use them in a 2-player game yet, but I’m thinking about Sue, whom I have used a bunch. I’ve found that in general, he’s hard to get into a good position. He always needs to walk somewhere before he can shoot, or he’s to far out of range, or you need to organize your activations so your opponent comes closer, etc. I’m thinking about the Charge action and how you spend 2AP to move and also get 2 attacks, but with shooting you can either move or shoot. Charging you put yourself in harms way and also block yourself from moving (because of engagement), so it’s probably good that it’s notably more efficient than shooting.

I don’t know what sort of toolbox model these guys are, if any. Under what circumstances would I want a ranged crew as opposed to my usual melee crew? Is there a scheme/strategy/opposing faction combination that makes you do one versus the other? Or is it just personal preference or your own personal playstyle?

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3 Comments

  • Adam H.
    December 8, 2014 at 10:06 am

    Recon is a good time to take a ranged crew. Plus anything where you don’t want to have your models engaged, like if Distract or Cursed Object is in the pool. Its a way to force some denial or VP. Love the model on the right. πŸ™‚

  • Craig Fleming
    December 8, 2014 at 10:25 am

    It’s funny that when you mention Recon and Distract/Cursed Object, I immediately think Metal Gamin. πŸ˜› But you’re right — if D/CO is up and you take something else and a ranged crew, I could be denying my opponent VPs. Whereas my current strategy is to take D/CO and get up in there! πŸ™‚

  • Adam H.
    December 8, 2014 at 10:29 am

    Oh totally agree. thats the approach I would take, but if I wanted to do something different and wanted to play a ranged crew that’s how I’d approach it. Which I think is sort of what you were asking. While it may be against what you normally do the game is beautiful in that it allows for different approaches like this and really gives depth for a player to explore various options.

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